Thank you :) That is one lesson i learned from this game is that for a game-jam game the game should be easy at the start to get the players adjusted to the mechanics of the game and then ramp up in difficulty. I think the style of having a game start off difficult and get easier can work for commercial releases, but for a game jam I only have ~5 minutes to convince people that my game is fun. Anyways, Thanks for playing and your feedback :)