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(2 edits)

Just to clarify, my account isn't limited or banned, nor was my app ever de-indexed. This is simply my very first release, and it hasn't been indexed at all yet.

I completely understand that this forum is mostly run by the community and that support is the official channel. However, the reason many end up posting here is that emails sent to support often go unanswered, so the forum ends up being the only place to get any visibility.

While I didn't originally intend to create a standalone thread, this post is meant to be a direct check on my project's current status, just like many other similar requests in this section.

In any case, to give some context to my points, the (now closed) thread I was participating in is this one: /t/6950376/game-not-indexed-for-50-days-email-ticket-401859-ignor...

For what it's worth, I visit the forum and try to help out where I can; I also frequent the Discord server, and from what I've gathered, the process works like this:

When you upload a game or update an existing project, Itch runs an algorithm to evaluate it. If the algorithm flags something suspicious, your project gets de-indexed and placed in a queue for manual review by a staff member.

To counter bad actors, the details of that algorithm are kept secret.

If there’s actually nothing wrong with your account or game (a false positive), they are usually re-indexed once the manual review takes place. The major issue is that Itch’s staff seems very small relative to the workload; turnaround times that used to be a matter of hours or days can now stretch into weeks or even months (especially during high-traffic periods like Halloween or Christmas).

The biggest problem is that, as a developer, you receive no information about this process (at least in most cases I’ve seen). You don't know if your game is simply waiting in line, if it was overlooked due to an error, or if there was a specific reason the staff decided against indexing it. This has been discussed many times, but there doesn't seem to be any intention to change the system. Ultimately, you have to accept that this is simply how Itch operates. Occasionally, someone shows up demanding an explanation; on the rare occasions an admin has provided a public explanation, it turned out the developer had acted in bad faith—such as spamming their project across multiple game jams, using copyrighted content, and so on.

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In Italy we have a saying: "Thinking the worst is a sin, but you're usually right." It's hard not to wonder if those rare public admin responses in cases of clear bad faith are chosen specifically to show that the fault lies with the developers rather than with an inefficient system.

As far as I'm concerned, I know 100% that I acted in complete good faith and that my project is totally transparent. So, let's wait and see how things develop.