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(1 edit)

I like the lore most, lol. Aqua is a badass warrior. My run really hung on his shoulder, lol. I think the checker movement could be refined more. Like when i kill the enemy, i was like oh my god my character auto moves too forward to enemy territory, but then i can press backward to pull him back again like it is not matter. i prefer if it is matter so i can strategize more. Also , the game can benefit from more vfx and sfx added. Good submission, man! Love it!

Thanks for playing! When you automatically advance after defeating an enemy, you deal double damage if another enemy is waiting—kind of like in real Checkers. I was inspired by the mechanic where you can make multiple captures if there is a space between pieces—sort of like a combo.