Update — 3 October: the current EcoBeasts beta is now free to download with optional support. No purchase or access key is needed to try it.
Hi! I'm working on EcoBeasts: Island Manager, a Windows game where you plant a floating island, introduce imaginary creatures and prepare their resources before your next visit. The reserve changes while the game is closed.
I'm looking for up to 10 first-time playtesters who enjoy management or creature games. The beta is now free to download for everyone, with optional support. There's no purchase requirement and no obligation to leave a positive review.
The test: spend about ten minutes creating a reserve, then return the next day if you can. I'm trying to understand whether that first visit gives you enough direction and whether the changes during your absence make you want to return.
- In the first five minutes, was it clear what to do next? Where did you hesitate?
- When you returned, could you understand the births, losses and resource changes? Did anything feel unfair?
- Would you visit again? What is the main thing that would make you continue or stop?
Windows 64-bit; English and Spanish; beta 0.6.7. Progress takes real hours and days, and animals can die during an absence. Art and music include AI-generated content, and development is AI-assisted; this is disclosed on the game page.
Game page and animated preview
If you'd like to take part and have 64-bit Windows, download directly from the game page without a key or payment, then post your feedback here. There is no need to share personal contact details. If you already downloaded the September free beta, your feedback on these questions is welcome too.
Thanks for any honest feedback, including reasons you stopped playing.