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This was a cute little game. The horror wasn't so much that there IS a basilisk, but in the knowledge that it's entirely possible. I expected the game to become a little corrupted as we learned more about was Basilisk was, and I feel like there's a lot here you can work with if you decide to expand this. I was disappointed that there was no actual "ending," and I had looked forward to a chatbuddy-esque sort of interaction based on the screenshots. Overall, pretty cute and still horrific once you stop and think about how relevant this game is right now.

Thanks for the feedback, I really appreciate you playing my game! In terms of corruption, what specifically do you think would work best? Visual corruption/artificing? Or perhaps the AI interfering more with the player's actions? Also, what would you like to see added to the Snakey chatbot to make to make it more interesting/engaging?

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Honestly, based on the screenshots for the game, I think both visual corruption and interference could work together if used well. I'm not sure how much interaction Snakey was supposed to have with the player - I wasn't sure if it was more like Clippy from Microsoft Word (where it just offers suggestions) or more like SmarterChild (where we could have conversations with it). It acts more like Clippy, so I think if you wanted to expand at all, it could start giving the player misinformation about what BASILISK is, or maybe guide the player to the horrific fate hinted at so far. I'm not sure, but there's definite groundwork to play with here.

Thanks a lot for your feedback, I'll definitely take it into consideration with development moving forward :)