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A jam submission

Neko Night MarketView game page

2D score-attack with global rankings
Submitted by sykoramade — 10 hours, 49 minutes before the deadline
Rated by 11 people so far
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Neko Night Market's itch.io page

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How did you use AI?
Claude Code and Suno took care of the execution on the project. I came up with the concept, sketches to help Claude move faster, design and overall taste. I also cut up the music with Audacity.

List of Team Members (name or pseudonyms)
Me

How does your game fit the restriction?
The control scheme is mouse only with no click. Everything is either hover, hold, or drag.

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Comments

Submitted

fun game, love the art

Submitted(+1)

Visuals 1000/5 amazing. The polish and feel of the game is SUBERB. The concept is fantastically creative and unique. I wish I had come up with the idea! Challenging as heck tho.

Developer

Thank you!  <3 

HostSubmitted(+1)

Amazing polish on the game, and the menu is so cute and perfect.  Here is my playthrough of the game: https://youtu.be/9Gs9Uj_gBvA

Developer

Thank you the feedback.  I've already made some changes based on the video.  :D 

Submitted(+1)

Sehr gut

I never would have thought to take the like flash game "mouse avoider" genre and spin it up to such a theatrical level. Illegal levels of polish wrapped around a relatively simple mechanic, highly novel and complete experience. Music is worth leaving on the background for a while.

Really nice stuff

Developer

Danke!  I'm planning to keep pushing where this can go.  Next update is after the jam is over.  <3 

Submitted(+1)

Very nice! Love the Japanese style game concept, and the game feels really polished. The leaderboard is a great addition too, adds some extra motivation to keep playing

Submitted (1 edit) (+1)

I love the concept & style! I agree with Cocolito that the background being alive is super fun & engaging! The only feedback I have is maybe add a bit more spacing between the platforms (or maybe a separate difficulty level) because the level of precision needed is a little frustrating, especially once you collect a few items and the items obscure the paw location. It helped once I turned my mouse sensitivity down but it pulled me out of the game. If you still want to keep it one single game, maybe have the platforms start widened, then as the player fulfils more orders and gets used to the control, tighten the platforms and add the top row. Another option would be make the hit boxes on the non-pickup items a tad more forgiving. That said, I enjoyed the game and I wanted to play it more because it is such a novel idea! Seriously awesome work :)

Developer

Really solid feedback.  Thank you.  Will be taking another pass once judging is over. 

Developer

Next version will have some of these updates.  Which will include a shop and a Halloween event (Oct 20 - Nov 1) .

Submitted(+1)

I enjoyed playing even though I'm not very good! The art style and assets are very well thought out but I especially like how the background is alive with people passing by. 

Developer (1 edit)

Thank you.  ^^  
I was pretty horrid too at first.