Thanks for submitting Nitka! There’s real potential here, and we wanted to give you honest feedback on how it fit into this jam.
The gameplay had a smooth and solid puzzle structure, getting from point A to point B with steps in between. It flowed well and was easy to follow, and the art style was okay and did its job.
The main issue is that it never really felt like it was made for this jam or for the salvage theme. We didn’t see the theme play a meaningful role in the experience, which made it hard for the game to stand out among the other entries.
The other thing holding it back is the challenge. Drawing your way to the end never really felt challenging, so the puzzles didn’t have the satisfying payoff they could have. We’d recommend moving the game toward more of a straight-up puzzle game, where players have to think through each step and work out a solution rather than drawing a path through. That would give each level more weight and make solving it feel much more rewarding.
It wasn’t a bad game, it just never quite landed for us. With a stronger connection to the theme and more challenging puzzles, the potential here could really shine. Thanks for being part of the jam, and great work!