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(1 edit)

Yoooo thanks for the feedback,  Nat Delnova, I appreciate it a lot!

The submission right now is just a placeholder to me introduce the game, once I make an actual playable version I will take some time to publish for you guys to test it! For now tho I got a video to showcase how its going!! Hope you see the vision 😭😭😭


Since my last check-in, I’ve
... added attack patterns script for bosses and enemies, they now can move, spawn attacks and telegraphy warnings and I can just code the timeline, it was really difficult to do so, firstly because I tried to do with resources which I find out sucks to manage in the inspector UI form Godot and I didn't set up reusable functions to do things automatically and had to hard code every little variable such as direction and starting point of projectiles or moves
Making a base script on the enemy with presets that can be called by the pattern script was way easier to do and replicate, also allowing me to do literally anything since its still on script   
I learned how to follow the beat by using a public script (Singleton on Godot) Conductor which is the source of information about things as which beat we are currently in based on bpm, and other utility functions, as wait beats and convert beats to seconds and vice versa.

Next, I’m going to try out adding lasers attacks and reward the player for shooting on beat instead of just holding fire, hopefully tomorrow night there will be updates!

edit: Now that im looking at my code, I may have to get rid of some magical numbers


My next check-in will be... [DATE]