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(+1)

Great job on the feel of this one. The pixel terrain crumbling under each blast and the bouncing cube look and sound juicy, and the teleport to the next level keeps the pace up. I would love a short on-screen hint about the goal, because it took me a while to understand what I was supposed to blast first. Making the chain of explosions more visible, for example by flashing blocks that trigger others, would also strengthen the theme.

oh great feeeedb! you mean hint about hint teleport? or what exactly was not clear to make the gameplay meaningful or not confusing?

thank you.