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(+1)

The felt table, chunky colored dice and juicy title screen give this a lot of charm, and merging matching dice into bigger ones is a neat chain mechanic with a roguelite structure on top. Aiming was the hard part for me, because there is no trajectory guide, the drag direction feels inverted on one axis and the power saturates quickly. The merge and scoring rule is not explained either, so a short first-throw tutorial and an aim preview would make it much more approachable.

Thank you! (: it’s been fun developing this and yes there needs clarity and maybe some sort of way to help with aiming. Thank you for playing and for your feedback!