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Evorin A 3D sandbox Browser MMO with basic models and all about good gameplay

A topic by Coa art created 20 days ago Views: 3,730 Replies: 28
Viewing posts 21 to 30 of 30 · Previous page · First page

i forgot to say it but the game runs in browser and is very small size only 620kb zipped

added flowers on map that can be picked for 1 health potion the flower reapears after 5 min

made a gameplay gif of the game


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Now there is option to select color for your  player at start of game!


i fixed a bug ive been ignoring for some time

now the projectiles travel the class specific range as they should

Getting a sandbox 3D RPG running in the browser with both solo and multiplayer modes is an ambitious milestone. I'm a 3D artist in Blender and would be glad to help expand your weapons or environmental assets. To take all risk off your shoulders, I'm happy to make 1 prop or weapon from your backlog for free so you can judge the quality firsthand. Reach me on Discord (antinarrys) or email (roman.zbor.uk@gmail.com).
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yes its a ambitious project indeed! ;)

im not looking for models for the game right now, i like it as it is imo

but i will never know what ill do with this game

looking for people who can appreciate this kind of mmo

i really am aiming for that goldshire wow feeling with this game

where you can hang out, do some pvp/pve and more stuff

https://coa-100.itch.io/evorin


i added music to the game by myself it can be turned off and on

really think the new color selection customization feature is great!

just saying ;)

I’m with NextGenRunGames, and I opened the HTML5 build briefly. The class picker’s range, damage, cooldown, and speed stats make the choices easy to compare. One first-screen readability issue: several player/creature nameplates and HP bars overlap near the middle of the play area, so it is hard to tell which label belongs to which target. Would fading distant labels or prioritizing the nearest/hovered target help? I haven’t tested the combat loop yet.

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thanks for checking the game briefly ;S

its not such a big issue happens only sometimes

the only option i know of is hidding the name labels when not close to player but i prefer them to always been seen

Viewing posts 21 to 30 of 30 · Previous page · First page