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Hi there! ๐Ÿ‘‹

We actually made these assets specifically for Unity and don't really work with Godot :, so to be honest, I'm not entirely sure how materials are set up in that engine.

That said, all the 3D models share the exact same base texture, which is basically a single pixel color palette/strip ๐ŸŽจ.

As long as you assign that texture to the material of each mesh in Godot, everything should render just fine.

Hope you can get it working, and sorry for the inconvenience! ๐Ÿ™