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[Random Adjective]

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A member registered Dec 05, 2021 · View creator page →

Creator of

Recent community posts

Hi there, I would love to play your game. Can you make a build that can be downloaded and launched directly from the Itch.io app?

Hi everyone!

While trying to analyze traffic, downloads, and performance across projects, I kept running into the same roadblock: the standard itch.io API doesn't expose all the granular metrics and historical data available directly in the dashboard.

I built itch.io Analytics Exporter. It allows you to extract and download those missing metrics so you can analyze them externally (spreadsheets, custom dashboards, etc.) without having to scrape or copy-paste everything by hand.


It would be awesome if itch.io supported this natively down the road, but in the meantime, I wanted to share this utility with anyone dealing with the same pain point. If it makes your analytics workflow easier, feel free to use it!

👉 Project Page: https://cofredemiscelaneos.itch.io/itchio-analytics-exporter

Any feedback, bug reports, or feature requests are welcome. Hope you find it useful!

yes, you can spam juicie box on every other active ability

Each juice lets you activate an active ability, the lens doubles the value of an item, with that you already have enough points to play comfortably, the rest was using the transformer gun to reroll the other items to get more and more juices UwU

Juice box is broken jejej

Hi there! 👋

We actually made these assets specifically for Unity and don't really work with Godot :, so to be honest, I'm not entirely sure how materials are set up in that engine.

That said, all the 3D models share the exact same base texture, which is basically a single pixel color palette/strip 🎨.

As long as you assign that texture to the material of each mesh in Godot, everything should render just fine.

Hope you can get it working, and sorry for the inconvenience! 🙏

Yeah, totally! I'm also interested in filtering to join game jams and try out card games and board games (both physical and digital), so I'd love to be able to filter them to find them more easily.

Not sure if this is the right way to do it, but could you paste the link to the other discussion in this thread so they stay connected?

Thank you very much, I'm interested in the rules engine for doing game simulations and deck optimization

I'm interested in that 'Forge project' for a different app based on MTG, could you give me information about this?

Hi everyone,

I love game jams and participating in the itch.io community, but finding the right jam has become increasingly difficult as the platform grows.

Right now, the Game Jams directory is basically a massive chronological list. While it's great to see major events featured (like GMTK and other big jams), finding smaller, niche jams—such as card game jams, specific engine challenges, or particular themes—is almost impossible directly on itch.io. Most of the time, I only find out about them through external Discord servers or Twitter/X.

### The Problem:

* **Information overload:** Browsing through hundreds of ongoing and upcoming jams manually takes too much time.

* **Low visibility for niche jams:** Smaller communities struggle to get noticed unless people already follow them outside itch.io.

### Proposed Solution:

1. **Search Bar:** A simple keyword search within the Game Jams page (searching titles and descriptions).

2. **Tag / Category Filters:** Being able to filter jams by genre/mechanic (e.g., *card game, horror, narrative*), engine (e.g., *Godot, Pico-8*), or duration (e.g., *weekend, 1 month*).

Having even basic filtering or search functionality would make it much easier for developers to discover communities that match their specific interests, and would give smaller organizers much better reach.

Are other devs/jammers feeling the same friction when browsing for jams? How do you currently discover smaller events?

Thanks for considering this!

Link de proyecto privado

Got it!  .

.

.

Beautiful

There are never enough balls 😎

I remember downloading this and playing it a few years ago for free, is that version no longer available?

:OOO

juegazo

fan desde la beta

Very entertaining and simple, I'd love to see more levels of this!! It's great! Greetings

Amazing, we made a very different game but with a similar input and graph connection UWU

Micro Factory by [Random Adjective], Argendel, CofreDeMiscelaneos

I appreciate your quick response. The information you've provided is very helpful to me, it's exactly what I wanted to find out. Thank you so much.

Hi there! I absolutely love this project, it looks fantastic!

As a fellow developer working with mixed-initiative design and procedural content generation, your work really caught my eye. Right now, I use Python to generate "raw" map data, but I don't have a good environment to playtest these levels with real people.

I would love to integrate SMC into my pipeline and use it as a testing platform for the maps I generate with my tools. To see if that's possible, I was wondering: what kind of system or file format are you using to save and load community-made levels? (I usually work with JSON).

Thanks in advance for your time, and keep up the great work!

😭😭😭😭😭😭😭😭😭

Hello, good afternoon. I previously purchased this plugin from the Construct Store and I’m currently experiencing issues with SDK 2. Do you have any support channel for this kind of problem, or have I lost my money?

I love this game, is like snake bird <3

I thought your game was amazing! Would you mind if I take some inspiration from it to add mechanics to my app?
https://cofredemiscelaneos.itch.io/bouncing-balls-desktop

Me: Day 223 without a new Soda Sodoraptor game… haaaa!
Sodaraptor: New game, everyone!
Me: I love it!

WOW!! The idea of going out to dig and find fossil pieces for a museum is amazing! Also, exploring different parts of the world and highlighting those locations teaches us where dinosaurs used to live. The art is beautiful, I’d love to see more of this project! Is there a sequel planned? I think it could be expanded into something bigger for Steam — keeping the exploration and fossil-hunting mechanics, but adding the process of cleaning what you find and organizing it in your museum, unlocking new exploration sites and dinosaur information. It sounds awesome! I’d love to see this idea developed further because it’s truly great!

amigo bajenme de auqi quiero vomitar!!!

Thanks a lot, my friend, now I’m on level 11. I brute-forced level 10; I have no idea why it worked.

I need Help, am stuck in the level 7

 bought it to try it out since it was cheap. At first, I thought it was a tiny game, more of a proof of concept than anything else, but wow, I didn’t expect the DVD stuff—it felt amazing! The main character and all the others are really charismatic. You can tell they experimented a lot with the mechanics, taking some levels in directions that are super different from others. I’m really hoping for a sequel: “SPOONFOOL 2: The Return of the Spoon!”, where they can fully develop the ideas and polish the game to the max.

Very impressive!

juegazo

I really love this artistic style! I've tried making similar things in Illustrator, but I have no idea how to animate what I create. What tools do you use to make such beautiful art and bring it to life? ❤️

I never thought about the people who have ball phobia!!! Sorry to those affected, it was not our intention!!!🙏🙏🙏

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Endless mode?! This is really like working :( hahaha

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Que arte mas bello y precioso!!