Hi there, I would love to play your game. Can you make a build that can be downloaded and launched directly from the Itch.io app?
[Random Adjective]
Creator of
Recent community posts
Hi everyone!
While trying to analyze traffic, downloads, and performance across projects, I kept running into the same roadblock: the standard itch.io API doesn't expose all the granular metrics and historical data available directly in the dashboard.
I built itch.io Analytics Exporter. It allows you to extract and download those missing metrics so you can analyze them externally (spreadsheets, custom dashboards, etc.) without having to scrape or copy-paste everything by hand.

It would be awesome if itch.io supported this natively down the road, but in the meantime, I wanted to share this utility with anyone dealing with the same pain point. If it makes your analytics workflow easier, feel free to use it!
👉 Project Page: https://cofredemiscelaneos.itch.io/itchio-analytics-exporter
Any feedback, bug reports, or feature requests are welcome. Hope you find it useful!
Hi there! 👋
We actually made these assets specifically for Unity and don't really work with Godot :, so to be honest, I'm not entirely sure how materials are set up in that engine.
That said, all the 3D models share the exact same base texture, which is basically a single pixel color palette/strip 🎨.
As long as you assign that texture to the material of each mesh in Godot, everything should render just fine.
Hope you can get it working, and sorry for the inconvenience! 🙏
Yeah, totally! I'm also interested in filtering to join game jams and try out card games and board games (both physical and digital), so I'd love to be able to filter them to find them more easily.
Not sure if this is the right way to do it, but could you paste the link to the other discussion in this thread so they stay connected?
Hi everyone,
I love game jams and participating in the itch.io community, but finding the right jam has become increasingly difficult as the platform grows.
Right now, the Game Jams directory is basically a massive chronological list. While it's great to see major events featured (like GMTK and other big jams), finding smaller, niche jams—such as card game jams, specific engine challenges, or particular themes—is almost impossible directly on itch.io. Most of the time, I only find out about them through external Discord servers or Twitter/X.
### The Problem:
* **Information overload:** Browsing through hundreds of ongoing and upcoming jams manually takes too much time.
* **Low visibility for niche jams:** Smaller communities struggle to get noticed unless people already follow them outside itch.io.
### Proposed Solution:
1. **Search Bar:** A simple keyword search within the Game Jams page (searching titles and descriptions).
2. **Tag / Category Filters:** Being able to filter jams by genre/mechanic (e.g., *card game, horror, narrative*), engine (e.g., *Godot, Pico-8*), or duration (e.g., *weekend, 1 month*).
Having even basic filtering or search functionality would make it much easier for developers to discover communities that match their specific interests, and would give smaller organizers much better reach.
Are other devs/jammers feeling the same friction when browsing for jams? How do you currently discover smaller events?
Thanks for considering this!
Amazing, we made a very different game but with a similar input and graph connection UWU
Micro Factory by [Random Adjective], Argendel, CofreDeMiscelaneos
Hi there! I absolutely love this project, it looks fantastic!
As a fellow developer working with mixed-initiative design and procedural content generation, your work really caught my eye. Right now, I use Python to generate "raw" map data, but I don't have a good environment to playtest these levels with real people.
I would love to integrate SMC into my pipeline and use it as a testing platform for the maps I generate with my tools. To see if that's possible, I was wondering: what kind of system or file format are you using to save and load community-made levels? (I usually work with JSON).
Thanks in advance for your time, and keep up the great work!
I thought your game was amazing! Would you mind if I take some inspiration from it to add mechanics to my app?
https://cofredemiscelaneos.itch.io/bouncing-balls-desktop
WOW!! The idea of going out to dig and find fossil pieces for a museum is amazing! Also, exploring different parts of the world and highlighting those locations teaches us where dinosaurs used to live. The art is beautiful, I’d love to see more of this project! Is there a sequel planned? I think it could be expanded into something bigger for Steam — keeping the exploration and fossil-hunting mechanics, but adding the process of cleaning what you find and organizing it in your museum, unlocking new exploration sites and dinosaur information. It sounds awesome! I’d love to see this idea developed further because it’s truly great!
bought it to try it out since it was cheap. At first, I thought it was a tiny game, more of a proof of concept than anything else, but wow, I didn’t expect the DVD stuff—it felt amazing! The main character and all the others are really charismatic. You can tell they experimented a lot with the mechanics, taking some levels in directions that are super different from others. I’m really hoping for a sequel: “SPOONFOOL 2: The Return of the Spoon!”, where they can fully develop the ideas and polish the game to the max.















