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about the 4th gamepad slot; i'm sort of surprised it's happening on linux, but that's how controllers appear on windows.

per the gms docs: https://manual.gamemaker.io/lts/en/GameMaker_Language/GML_Reference/Game_Input/G... (it's under the platform compatibility section) 
- game maker detects the controllers in the slots as they are assigned by the OS,  on windows 0-3 are xinput devices, and then 4-11 are direct input devices, typically filling in the first device detected into the first appropriate slot. blade sight doesn't have auto-detecting for the input slot set up, so that's why it needs to get manually selected

Well, the game is built for Windows, so it checks out. Add Wine\Proton layers and SteamInput's magic on top and the behaviour will surely be hard to predict.