Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Loved it! The interplay between growth, abilities, and upgrades was excellent. Love how each resonance upgrade picked could expand booty or boobs, and granted a genuinely helpful boon to boot! It reminded me alot of games like PVZ or the ole Castle Defense with the stick figures. Gameplay was fun, intuitive, and engaging. 
Really liked the expanding units, each was unique, charming, and bloated up in fun ways! Lots of fun, wide-load pileups ;)  Berggie's art was a particular big bonus, and the game as a whole really celebrated giantess and expansion well. 

All of the art and assets were solid, though it wasn't especially cohesive- it was never distracting, but there was a distinct difference between who did what, that a fullfat release could likely polish to a shine. After about four fields defended, the game did kinda play itself, and I felt more a passive observer than an active participant. The handslap ability helped, but a few more ways to influence the waves or a particularly challenging boss would've been fun too. Of course, a game jam only has so much time- so all that is completely understandable! Honestly, I'm super impressed that I didn't encounter a single bug in my lengthy playtime!

I'd love to see a sequel expand to galactic heights!! Perhaps this goddess could defend a whole system next ;) She's certainly big enough!