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Congrats on the alpha! I'm a solo dev working on a zombie survivors-like in Godot, so a bullet heaven with a character-per-playstyle structure caught my eye. Starting with only Brite, the fire cat, seems smart, since it lets you tune one kit before adding the rest. A fire character that burns enemies and controls space sounds like it would reward positioning over raw damage. Are you planning separate level-up pools for each cat, or will they share one upgrade pool?

Thanks! I'm focusing on Brite first because I want to get his kit and the basic flow right before adding more cats. Positioning is something I want to matter, especially against bosses.

Each cat is meant to have its own elemental abilities and build options. I haven't settled exactly which general upgrades they'll share yet, but I want each character to feel different to play.

I also just released Alpha 0.4.48! You now buy weapons and defenses from merchants during the run, and level-ups improve your character and the abilities you already have. Acci has new charging rat formations too, and there's original music by Bluefoxx.

Here's the updated alpha if you'd like to try it.

How are you handling upgrades in your zombie game?