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sh2528

3
Posts
A member registered 3 days ago

Recent community posts

I'm building a single-player top-down zombie game in Godot and hit the same question. I ended up with auto-attack by default plus a toggle to manual aiming with a small aim assist (around 15 degrees), so the player can switch mid-fight instead of committing to one style. The whistle lure is a nice touch for the stealth route, since noise becomes a tool and not just a risk. In co-op, would each player pick their own aiming mode, or would it be one setting for both?

Congrats on the release! I'm also making a survivors-like in Godot. Do the PERFECT/FEVER hits replace the auto-attack timing, or sit on top of it?

Congrats on the alpha! I'm a solo dev working on a zombie survivors-like in Godot, so a bullet heaven with a character-per-playstyle structure caught my eye. Starting with only Brite, the fire cat, seems smart, since it lets you tune one kit before adding the rest. A fire character that burns enemies and controls space sounds like it would reward positioning over raw damage. Are you planning separate level-up pools for each cat, or will they share one upgrade pool?