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Really appreciate this feedback, you validate most of my doubts.
This is like on of the best constructive feedback I receive so far.

Thanks for the compliment, I did learn and practice my tehnical art skills especially in Unity for a while to cover my mediocre organic artistic skills.

That's really nice of your idea to make it less punishing.
I know that my game is challenging and that's the direction I'm aiming for, but I want to balance it to avoid frustration for many players as possible -- the idea of resuming progress haven't thought of me, so really appreciate the idea.

Then about being able to parry multiple enemies at once from the same direction, I had high doubts on this actually after several playtest -- so practically I just let it be in the game and let others be the judge.
I want to confirm, you mean this multiple parry comes from same direction right? (not the simultaneous parry like left > right > left > right even though you get assisted by the hitstop.)

(+1)

Glad you found it helpful! I'm always a little apprehensive whenever I leave longer comments that are more critical than the norm, but it's always nice to hear back when they're helpful.

Yes, by parrying multiple enemies, I mean in the same direction. As in, if I parry two enemies from the left and one from the right with a specific timing, the first parry takes out both enemies. From the cues I already know I need to do left > left > right, so when the correct sequence is suddenly left > right because the first parry was a double hit, it feels awkward.

No worries, I'm one of the dev that could handle critics -- accurately, I'm craving for feedback.
Especially if the feedback make sense.

Thanks!