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Tory

83
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6
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17
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A member registered Jun 24, 2024 · View creator page →

Creator of

Recent community posts

GG!

I see that you produce your own music, It's a bangerrr...
The game control is fun.
So kudos for you!

Nice game!
Like that this is a very simple typing game in a way I can enjoy it.
Kudos!

Nice one!

I kinda shocked I read a "time machine" and "bitcoin" on your desc, like LOL! What an interesting premise haha.
The gameplay concept itself is intriguing to play.

I see that this is your first game jam, and you've done well!
Have fun for the future game making process!

Thank you!

Haha that's the purpose of the purple one, to annoy people with their delay.

Thhanks for playing!!! Appreciate it!

I remember seeing the intro on Discord and it amazes me fr.

This VN game also very emotional especially carried by the music and train ambient.
Nice game overall, kudos!

My art process is kind of simple really.
Sketch (on Procreate) -> Trace it and turn to Vector (on Figma) -> Add lightmask layer (on Figma) -> Then the unity magic, the tutorial can be seen on link below.
For making sharp shapes, I highly recommend studying Samurai Jack artstyle or just search sharp artstyle on Pinterest, there's a lot of references.
You could use other tools ofc for sketch and vector.

The highlight and gradients from sprites that can change colour was inspired from this (minute 7 to be exact):

The key is lightmask.
So for sprite with the same target sorting layer as the light, they will produce that shiny light.

Then finally about stylized debanding.
I just know about debanding right now haha.
The film grain actually is just "let's try it here."
Like literally no other meaning.
I guess the film grain doesn't work, so maybe I'll remove it on future updates if the development continues.

Anyway, thanks for playing!
I'm grateful that the first wave is easy enough for you to not miss any parries.
If you're interested in this (technical) artstyle, try learn about sprite masking and lighting first with extra Post Processing.

Lastly, I'm also still a learner in technical art, so it's cool to find another who interested in it.

Thank you!

Really appreciate your feedback.
If the development continues, I will surely try to implement your idea.

Thank you Lily!
No worries, at least you have fun trying :)

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Oh no, this game is cute~ like 10 seconds playing and I'm already craving for the full game!

I enjoy this game like alot, you should release it on Steam.
Giving me Needy Streamer vibes.

Kudos!

I like math, this game is fun!

Kudos!

Hi!

Simple, peaceful, and being the wind is just wow, it is very creative!
I could say the sword girl give additional interesting layer.
Surely this game is fun on it's own way.

Kudos! 

Nice one for your first game!
I got the concept you're trying to achieve about decision making, and I personally like decision making game.

Kudos for you!
Keep it up and have fun!

Thank you for playing!

SURELY RIGHT! PARRY IS JUST SO COOL!
I hope the flashiness helps shine your cool feeling haha...

However, I have to say the parry system is challenging to make especially to make it frame perfect and also made me spent a lot of time debugging it. TT

Hi! I liked the cute concept overall!
Finally I could experienced being a candle.

Won't repeat other comments.
This is just very cute and has a lot of potential.
I would definitely love to see updates!

Kudos for you and your gf!

A Ren Py game!!

The writing is interesting.

I also notice Scott Buckley when the music comes up, I use his music too for my first game.

Kudos!

THIS IS VERY CREATIVE!

The mechanic is simple but I can see playing it for hours and the art is also enjoyable!
Honestly, I tried it because the cover shows I can touch earth.


Kudos!

A TANUKI!!
I finally get to see one in this jam.

Love the concept of this simple game!

Kudos!

Ahhh nice pixel art!
It's a very cute game with simple loop.

Love when I goes BRrrr!!!

Hi! I like that this is a solid game!

I agreed with other comments, there are so many stuff to learn at start and also the un-intuitive controls.
But because I'm a pro gamer, I challenge myself and find it fun and see a lot of potential.
So keep it up! have fun, would love to see more improvement.

Especially the paper ART is JUST WOW! Absolutely like the concept and presentation.

Thanks for playing!

I noticed the hitstop made the timing a lil bit weird.

Actually I'm aiming to make also useful for player to take a breath a while, but a few player like you said the same thing.
So I updated the game with a patch on the hitstop duration, you could try it again if you want to and give comments about it.

Thank you! It's mean a lot to me.

I also looking forward to further develop this game and maybe release it on storefronts, such as Steam or Play Store.

Thankss!

Thanks for playing!

I fr need to balance this game for real for further development, thanks for saying.

Good luck for next time.

I really like the momentum build up when running and somehow unique for me.
I don't know if this is intended or not, but the jitters on the character kind of disturb me.

Kudos guys, keep the fire lit up!

No way you use that 3 web dev stack.
Nice one guys!

It's a fun incremental game and the SFX choice also good, I clicks in a rhythm.

Yes, already done yours and honestly yours are so fun.

This game is actually notmy type of game, but somehow I got addicted since I know the pattern.
This is one of the most unique game concept in this jam.
Surely fun and worth to complete.

Really nice art and effect.
I see there could be more great content if you continue to develop it.

Seen this on Discord and definitely had to check it out.
Really like the concept with warmth in the night vibes, this simple artstyle is just one of my faves, unique characters, and that pop UI sound....
Definitely interested for update!

THIS MIGHT BE IT!!
It's a perfect little game.
I got the concept of cozy, pixel, and incremental type of what you're trying to do.

Well polished and would love to see this game released.

The game is fun.
I like the giant with tech neck, which is very accurate for game dev lol.
Kudos for u!

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OWHH I like this game a lot!
I already beat the tree monster in the end and craving for more.
The art feels unique and blend nicely with whatever concept you guys are trying to, in a way I love it.
The sound effects especially the plant voice does really makes me giggle.

Kudos guys!

Thank you!
Hehe, I specialize in technical art such as Post Processing, VFX, and Lighting then currently learning a bit of "Samurai Jack" simple sharp shapes that even I shocked I it resulted to this kind of art in a very crunch time.

Haha thanks bro!

I also find it difficult when playtested it on 2AM stuff.
Get some sleep already haha...

Yo thanks!
One Finger Death Punch mentioned.

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Thank you man, I think I have idea where to put this game on the market in the future from your suggestion with mobile as one of them.
Shadow fight mentioned! I forgot to add this as reference too, played that game a lot in my childhood.
If you know One Finger That Punch, that's the original idea of this game.

No worries about other comments -- I like feedback tbh, even the most spiciest ones, especially those that make sense.
It actually encouraging me if the critics got the right point and giving support.
Thanks for your concern!

No worries, I'm one of the dev that could handle critics -- accurately, I'm craving for feedback.
Especially if the feedback make sense.

Thanks!

Really appreciate this feedback, you validate most of my doubts.
This is like on of the best constructive feedback I receive so far.

Thanks for the compliment, I did learn and practice my tehnical art skills especially in Unity for a while to cover my mediocre organic artistic skills.

That's really nice of your idea to make it less punishing.
I know that my game is challenging and that's the direction I'm aiming for, but I want to balance it to avoid frustration for many players as possible -- the idea of resuming progress haven't thought of me, so really appreciate the idea.

Then about being able to parry multiple enemies at once from the same direction, I had high doubts on this actually after several playtest -- so practically I just let it be in the game and let others be the judge.
I want to confirm, you mean this multiple parry comes from same direction right? (not the simultaneous parry like left > right > left > right even though you get assisted by the hitstop.)

Hi, just played your game.
I don't get lost playing the game, the hints are very helpful.
Mitten is just so adorable ><
Would like to cuddle it irl fr.

I really like the art from the UI to the sprites, simple but very original -- Kudos for you and your gf!