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Bell of the Deep's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #176 | 2.429 | 2.429 |
| Use of the Limitation | #191 | 2.286 | 2.286 |
| Overall | #206 | 2.250 | 2.250 |
| Presentation | #208 | 2.143 | 2.143 |
| Concept | #225 | 2.143 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
only me Chakib Makhlouf
Software used
Godot Engine
Use of the limitation
The limitation is "Staying Warm". The freezing depths constantly deplete the player's warmth over time. Slaying enemies, gathering ancient bell shards, and breaking pillars for firewood restore thermal energy and keep the player alive.
Cookies eaten
Too many to count
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Comments
I found myself replaying the game several times, which confirms that the gameplay loop is fun!
Thanks a lot! Hearing that you replayed it several times means the world. Glad you enjoyed the core gameplay!
the sword hitbox on the attack is a bit weird imo. I had a lot of moments where the sprite of the sword swing overlapped with the enemy and yet the hit didn't register... this in conjunction with the sprite animation being very different for the player character and the enemies make for a fairly unpolished experience (though understandable considering the time constraints)
I enjoyed the game though, I wish you luck for the future o7
Thanks a lot for the detailed feedback! Yeah, the sword hitbox definitely needs some tuning, jam time limit got the best of me there haha. Glad you still enjoyed it though, appreciate the support! o7
Feels responsive and is fun but when you win you just get the retry panel.
Thanks for playing and for the great feedback! Glad you enjoyed the gameplay. I appreciate you pointing out the win panel issue—I'll fix it in an upcoming post-jam update so the victory sequence triggers properly. Thanks for trying out Bell of the Deep!