Finished the last levels and i got to say that they were super fun to figure out! Also the fourth wall break as the ending with the bug starting to question its reality was cool.
FlexTapet
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I think visuals are this games strong point, it gives a cozy vibe perfectly. The gameplay has strong fundamentals but is quite lacking in any complexity, i think if you had some upgrade that really boosted your income at the cost of dealing with the door mechanic, being too hot doesn't do anything to the player. I think some kind of end goal would be a nice addition. Also music would really elevate this game. Overall a nice cozy clicker game.
Really good game! Good visuals and audio, the incremental progression felt really good, i never had any down time as a player. Only thing i could recommend is maybe adding another mechanic for the player to interact with later in the game. Like the tornado is cool but the player doesn't really get any new active mechanic.
Fun minigame , but i feel like the game can be kind of easy once u figure out what ur doing. I played with the visuals and ques version and once i figured out there was no desync on room temperture it just became a look at timer and close/open all windows every 5 seconds. I feel like if the game had more mechanics or maybe the rooms would have different behaviors it would solve this issue, but other than that great game!
Fun puzzle game. The cutscenes and levels were charming and helped the player figure out what the intended solution to levels were, but i feel like the money amount is kind of missleading at first since every machines just costs 1 i think. Great game. Note: 0 kelvins is a crazy low temperature so those heaters must be on some crazy fuel to let the pumpkins grow.
This game nailed the terror aspect of a horror game, the ambience was just right , the audio was responsive and honestly the choice to have no jumpscare or anything of the sort was a good choice. The anticipation of something happening with the liminal feeling of being alone in a space that's suppost to be full of life really bring out the horror. Still wish there was a more gameplay. Really cool game.
I think this was a enjoyable puzzle game. I didn't finish all the levels at the time of this comment but i got to 21. So far it feels fair with solutions that are purely logical. The visual style is really good , great audio feedback. The tutorial was cool but i think some kind of way to skip it would be nice since some people would read the description first and that also explains the game mechanics, also its not that different from traditional nonogram puzzle. Great game!
I think the art is really good and the game feels responsive, but the hp bar for the small candles doesnt actually matter, it can be hard to understand the controls and mechanics and i dont like how the enemies can attack you off screen. Also the wait time between waves is kind of long and its easy to click on the upgrades when u dont want to.
I liked the implementation of the limitation, having to juggle your drills temperature to stay in the green warm zone is fun. I think grabbing a drill is a bit janky since when i try to grab it from a rock sometimes it doesn't let me. Also should of added a rock or something at the end to show the player that they are drilling something since i only figure it out on pure accident when i placed a drill there and it disappeared.
A simple platformer, the controls feel responsive and smooth, i only have a problem with trying to jump on one tile platforms since ur so fast that it can be kind of hard to do. Also being able to wall jump constantly is interesting, you can make levels around it while keeping those unintended level skips fun. Still a bit of audio would be nice. Also maybe try to implement the limitation? Still a fun game.
Really cool. The art was good, the music was implemented really well, tho from what i read in the description ai was used for coding purporses . Anyways The UI is in the way of the enemies and leaves and makes it harder to see them, also not sure but i think when u collect a power up leaf when u have said power up u dont get the max value from it, might be intended that way tho. Also i wish u had more synergy between upgrades since thats what makes a good roguelike imo.

