That’s a really thoughtful way to handle intelligence in a strategy game. I like how you’ve made information about enemy and fort levels more better than simply giving surprise attacks
damage. It makes the player’s decisions before a battle feel just as important as the battle itself, and I appreciate that you’re also being open about where the AI still needs work.
with so much thought going into these mechanics, how has getting Open Doctrines noticed by players outside itch.io been going so far? Have you been exploring other platforms or using social media to reach strategy game fans?