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Thanks!

Nice. I imagine it's a balance between getting it to be not too repetitive, but random enough that the 3 pixel skip isn't too noticeable without using the viewing technique. Works really well. I think I did 7 or 8 different pixel spacings to get the different depths, which meant I couldn't reuse too many tiles even though there were a lot of repeated components. I ended up needing to do some work and last minute tweaks to get it in at 192 exactly. 

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Wow, 7 or 8 pixels is a decent amount for this screen! 1/20 tiles. I would've guessed it would have to be something more like four. Really cool to know that this could all be pulled off on the platform

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Yeah I think it would have been too much if it were just two depths separated in spacing by 8 pixels, but with all the intermediate steps it reads more as a gradient. I also found that the more I added, the less extremely I perceived a step of one pixel to be, which I wasn't expecting to be the case. 

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Interesting!