Yeah I think it would have been too much if it were just two depths separated in spacing by 8 pixels, but with all the intermediate steps it reads more as a gradient. I also found that the more I added, the less extremely I perceived a step of one pixel to be, which I wasn't expecting to be the case.
urmeym
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Magic 3 — GB Pixel Art Jam 2026 Submission jam comments · Replied to ERIC_MACK in Magic 3 — GB Pixel Art Jam 2026 Submission jam comments
Magic 3 — GB Pixel Art Jam 2026 Submission jam comments · Replied to ERIC_MACK in Magic 3 — GB Pixel Art Jam 2026 Submission jam comments
Thanks!
Nice. I imagine it's a balance between getting it to be not too repetitive, but random enough that the 3 pixel skip isn't too noticeable without using the viewing technique. Works really well. I think I did 7 or 8 different pixel spacings to get the different depths, which meant I couldn't reuse too many tiles even though there were a lot of repeated components. I ended up needing to do some work and last minute tweaks to get it in at 192 exactly.
Magic 3 — GB Pixel Art Jam 2026 Submission jam comments · Posted in Magic 3 — GB Pixel Art Jam 2026 Submission jam comments
Meant to be viewed like a Magic Eye to make it 3D! Here's a link to the project for more info: https://urmeym.itch.io/only-for-dmg-iii-d
