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urmeym

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A member registered 12 days ago · View creator page →

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Yeah I think it would have been too much if it were just two depths separated in spacing by 8 pixels, but with all the intermediate steps it reads more as a gradient. I also found that the more I added, the less extremely I perceived a step of one pixel to be, which I wasn't expecting to be the case. 

Thanks! Lots of trial and error to get it to read alright.

love the soft and round texture you were able to achieve in this piece with just the 2-bit color

Thanks!

Nice. I imagine it's a balance between getting it to be not too repetitive, but random enough that the 3 pixel skip isn't too noticeable without using the viewing technique. Works really well. I think I did 7 or 8 different pixel spacings to get the different depths, which meant I couldn't reuse too many tiles even though there were a lot of repeated components. I ended up needing to do some work and last minute tweaks to get it in at 192 exactly. 

Glad  you enjoyed!

Thank you so much! Very fun to think about--such cool technology

Nice work! I also was inspired by this theme to do something 3D / Magic-Eyeish. It was a fun project. Doing it on the noise background must have been tricky with the limitations.

Meant to be viewed like a Magic Eye to make it 3D! Here's a link to the project for more info: https://urmeym.itch.io/only-for-dmg-iii-d