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(1 edit) (+1)

In hindsight, you're probably right about the timer. I think I implemented it because I wanted there to be at least an idea of pressure as I couldn't imagine anyone taking more than 5 minutes, but perhaps no idea of pressure would have been better.

Thanks!

(+1)

Dont worry I made the same mistake in my game. I made the enemies too aggressive for a casual walking game. If your interested in more about this, I highly recommend looking up Ludonarrative Dissonance. It explains some of the issues with my game and most likely yours as well. :)