Play spooky scary game
Out Too Late (Halloween Jam)'s itch.io pageRate this spooky scary game
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How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Music: https://silversmith00.itch.io/music-asset-halloween-music, Font: https://www.dafont.com/cutepixel.font
Has this game been submitted to any other jams?
Nope
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Comments
Great card game, easy to follow and understand.
love the art and the the pixels graphics.
Great work!!
You've never made a card game before and you did it quite well. It's not an easy thing to do right, looking at the ones you mentioned or (worse) the old Baten Kaitos.
The music and the sound effects are well chosen. And I like pixel-art, so this is perfectly fine for me.
I found it difficult to understand the amount of fear/charm, until I realized that the layout is different in full screen. The cards overlap the front row, hiding their health bar (see screenshot). And I was never really sure where I should drop the card, I had to redo it multiple times (maybe because of the full-screen issue).
Good job !
Its supposed to to stuck to a 4:3 aspect ratio... >:( unity...
Thank you for playing though I really appreciate it! Sorry you had trouble with the layout.
I got little confused between charming and "boo!" :ing but seems great start for card game.
I'm still trying to get my head around card games and deck builders, but this seemed quite accessible, so kudos for that. Really liked the map layout, great colours, super music, and gentle gameplay. Previous deck builders I've played normally just wipe me out within the first 2 battles. Here's some playtest-style notes, though don't take these as bad in any way (probably bad on me for being a dip about this kind of game), for all I know that's supposed to be like that with this genre!
Thank you for playing my game and giving feedback, its all very fair and appreciated.
1. Yeah I agree I was worried that might be the case.
2. I wanted to include a grid on the cards which I think would help but I couldn't work out how to fit it in UI wise. Maybe like a toggle to see a grid on the cards? Idk.
3. The idea is that you are a kid trick or treating and the monsters are people trying to scare you so you can make them go away by scaring them or being so cute they feel bad. This is something I wanted to include in a hypothetical tutorial that got cut for time but I think I'll update the description to clarify this.
4. The thing that limits you is the energy of the card which is the number in the green circle. You can tell how much energy you have by your own green circle by your health bar. I mentioned it briefly in the How to Play section of the description but its a big staple of the genre so I didn't spend much time on explaining it which is probably a wrong assumption to make.
5. I straight up just forgot to apply the texture to that button lol.
6. Its supposed to be when you get to the door you try to get as much candy as possible by scaring or charming the person giving you candy. That screen was unfortunately the biggest thing that got trimmed down to upload this on time but I wanted to do so much more with it.
Thanks again for playing the game I really appreciate it!
Ahh, makes a lot more sense. Great ideas. And no, I didn't read the instructions! :facepalm:
The visual is good, the game is fun and engaging. Lot has been done for such a short time frame.
This game was cool!
I loved the game and all the features. It was really fun and I would play that over and over! Great job!
Hey,
Enjoyed the game, especially the art and especially at the end.
The gameplay also allowed some fun strategies like repeatedly healing from an enemy using Vampirism.
I got 250 Candy.
Glad to hear it! I think one of the best parts of these games is breaking them.