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Really enjoyed the aesthetics, depth and complexity of this one.

Maybe dodging a heavy attack should render the opponent unable to attack for one turn? Currently it seems like there's no reason to not press Heavy attack on every turn, but I might be misunderstanding.

Hey! Thank you for taking to time to play and leave feedback. My original plan was to have  a 2D fighter for the mech section but cut it due to time/tech limitations. I didn't want to drop it from the loop entirely so the rps was my compromise. It does need tuning for sure and I like the stun idea.

Thanks again!