Really enjoyed the aesthetics, depth and complexity of this one.
Maybe dodging a heavy attack should render the opponent unable to attack for one turn? Currently it seems like there's no reason to not press Heavy attack on every turn, but I might be misunderstanding.
Viewing post in Own the bits. Own the lot. comments
Hey! Thank you for taking to time to play and leave feedback. My original plan was to have a 2D fighter for the mech section but cut it due to time/tech limitations. I didn't want to drop it from the loop entirely so the rps was my compromise. It does need tuning for sure and I like the stun idea.
Thanks again!