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akbiggs

27
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8
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A member registered Apr 29, 2014 · View creator page →

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This is a lot of fun. My high-score is 1168 so far, but I'll try it again some more later.

I REALLY like your song, very chill while still being dynamic. The sound for placing a block correctly is really pleasing too. Also you avoided the usual pitfalls of having your game audio be way too loud to start. I had a great time with this, keep making stuff!

Yeah this one was spooky, and it felt complete. The ending was surprising and neat, really good voice acting.

One issue that came up a few times, mapping "hit escape twice" to quitting is pretty easy to do by accident. I would try to do it to dismiss the camera after managing the storage for a bit, but it almost made me quit very close to the end.

But this was really awesome, one of my faves from the jam.

Binding spells seemed fun, but I couldn't remember the command to bind a spell after the first one, so I just beat the game with the water gun. Which was fun but I feel like I missed out a bit.

Cool world-building with magic and tech. I didn't quite follow the plot but the vibe was fun.

Also liked the puzzle solving!

I liked mashing the button to pedal the unicycle. It made me feel like I was riding a real unicycle. Also the art was cute and the jump sound was cool.

Really great sense of scale in this one. Liked getting tossed by the tornado. Couldn't seem to figure out what the intended route for the game was, but I did see two crashed airplanes with some fuel and drove around to the borders of the landscape, and that was neat. 

I liked the store design and the variety of characters. Also it was cool that you had voice acting.

it made me feel like an actual DJ! loved your music.
I did manage to get into the rainbow tunnel and server room, but wasn't really sure what to do after that point!

Really liked the aesthetics of this one, with the high-contrast visuals and lighting and the pixelly/grainy look.

I found the end platforming section surprisingly difficult, especially the second last jump.

really liked the monolith vibes!

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Started off a bit repetitive, but got pretty fun after I collected a few upgrades and multipliers! I loved the grandfather clock enemy lol.

EDIT: Also I thought the visuals were really pretty. Nice lighting, text was easy to read, high contrast enemies, etc.

The song reminded me a lot of Anamanaguchi. Cool stuff.

After getting the Electronic jump+attack, I couldn't figure out how to get back to the exit door, and kept clipping out of the world unfortunately.

Really cool vibe to this one. Were each of the enemy ships contributing an instrument to the soundtrack? It felt that way with the way that some instruments came and went, and the way the sound effects complimented the music. If so, really awesome.

I liked the map design a lot, felt really vast and complex while still being memorable.

I experienced a bit of lag, playing this in the browser.

At the ending of the game, I accidentally collected the final upgrade without reading the info blurb next to it, so I'm not quite sure what that upgrade was about lore-wise, but it felt like a cool culmination to everything that came before it.

This one is absolutely incredible. Great aesthetics, atmosphere, music, writing, and purposefully obtuse and kinda brutal. I loved it and thought the way it integrated with the theme of dead tech was really brilliant.

Opening my first door combined with the music drop was a really incredible feeling, I was on Discord streaming to some friends and we popped off.

Unfortunately I brute-forced two puzzles in the back half of the game: the third door (the one after the first Halo door -- I wasn't sure what part of returning to the beginning it wanted from me), and the very last one (I spoke to the two saints beforehand, but then wasn't sure how to input what they said into the machine).

I went with the path of Fallout at the end (I think, if I understood things correctly?). It was brutal lol.

Overall this game was really jaw-dropping and reminded me why I love game jams. Really great stuff and I'll probably rant about it to everyone I talk to for the next few days.

My best score is 57942m. I like the wobbly grid effect.

The voice acting was really good. Really strong sense of atmosphere.

I love the soul mechanic. Pretty neat. Also really cool to see a Lua game.

I got spotted in one of the long hallways with all the cameras.

I liked the cyberpunk feeling.

Really enjoyed the aesthetics, depth and complexity of this one.

Maybe dodging a heavy attack should render the opponent unable to attack for one turn? Currently it seems like there's no reason to not press Heavy attack on every turn, but I might be misunderstanding.

I liked when I talked to the NPC and they made a dial-up modem sound. It was funny.

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Yeah, 4 / 4 times. dxdiag: https://pastebin.com/VFhdyQ7D

omg you're right. release the kraken.

Super adorable and super fun. Very easy to pick up but challenging and creative.

omg this is so great. the music and sound effects...

I really really like the aesthetic of the intro (esp. the music), it made me excited to play the game.

The shooting sound effect hurts my ears a bit (it is very high-pitched). It is also hard for me to tell when I need to break all the eggs vs. let them go. In a lot of stages, it seems I can just walk to the exit and ignore the eggs.

Swapping back and forth between the two objects is fun! Movement feels good.


I find it a bit hard to tell when I'm doing damage to the "boss" enemy, even with the sound effect.

I also tend to skip over tutorial stuff, so it took me a bit of time to figure out that I was swapping to the coin thing by hitting space. Maybe having more feedback when you swap between them in the same room would help.

super cool!!! feels really satisfying to play. I got to level 12 of hell.

I got stuck between the first and second screens :( the camera keeps jumping back and forth between them