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i fear i may have ignored the saying, "developers will always know more about their game than its players."

semantics isn't quite my strong suit, but i'll try to work on using more clear phrasing. i don't really see how someone would assume they're not supposed to catch fish, when there's not really anything else to do. maybe they'd assume the game doesn't work? that'd be a bummer. 

in the future, i'd also like to do more with telegraphing. sometimes, it can feel like a minor visual flair, but it is deeply important to a game being understandable. i do have some ideas for that.

Well what I mean with "someone not knowing if they are supposed to catch the fish" is that the first time they knock into one, they lose "hp" which generally in games is something you never want to do. Hence why it was unclear to me when I first played it. But don't worry the game does work! Communicating things to the player is just tougher than it seems haha.