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(+1)

Hey team, I also submitted with a team!

I liked the visual design overall - everything from the player character, to the platforms, springs, spikes, and tree, all seemed unique or intriguing in some way. The spring jump was a cool concept that felt fun and I think was executed quite well! Though I found that the level design became a little frustrating somewhere around level 4 or 5, leading me to not complete the game (even though I wanted to - I love a challenge!). I'm not sure if the later levels have this, but it would have been cool if the season changing mechanic was integrated in levels earlier or even changed the level design. Regarding audio, I like how music parts were layered in as we reach harder levels - this is a simple but effective way to match the energy of the game's progression. All the SFX were not just appropriate, but also satisfying - SFX for dying and vine breaking might be worth trying out!

Congratulations on this submission, and special congratulations on submitting as a team with other people 😄 !

(+1)

Hi Will
I could relate to your comment 100%! I really feel like you took the time to understand the game and truly take it all in. That's what makes game jams so special!

Best!

(+1)

We did have sound effects for the vine breaking and dying planned we were unable to implement them because of problems with game maker on Linux.