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(+1)

Hi! I wanted to ask a quick question about the missions in the game.

Sometimes the game tells you what to do, but it doesn't explain the specific steps or conditions required to actually progress. You often have to ask the community on Discord for help, only to find out that you needed to complete a few extra steps, choose specific dialogue options, or perform certain actions in a very particular order.

I think the game would be much more enjoyable if players could figure things out on their own without constantly having to look up solutions on Discord.

I'd also like to suggest adding some kind of warning before important choices that could significantly affect the story. Sometimes choosing a specific dialogue option or even saying one particular word can completely change a route or cause you to miss entire scenes without realizing it. It would be helpful if the game gave players a subtle warning when a choice could have major consequences, perhaps suggesting that they save their game before proceeding. This would allow players to make informed decisions without accidentally missing important content.

Will the upcoming version address these issues and make missions and important choices clearer? If not, I'd like to offer these ideas as suggestions for future updates. I believe these improvements would make the game much more enjoyable and accessible while still preserving the impact of meaningful choices.

(+3)

While the current quest tracker is buggy as heck it is meant to be getting a fix in 1.9 

The Guide & FAQ thread on here has a Walkthrough Google Doc to help understand how the different dialog choices results in different routes today.

Every time an important dialog choice is presented today the screen will go letter box until an option is selected to clearly indicate this is an impactful choice. 

(+1)

Hello there,

just like Ckyman says, right now the quest log is messy and doesn't advance with the user after certain points but it's something that is addressed for 1.9

As for important choices, same as said, the screen changes to advise of an important decision. As for others, this is a route game where decisions are mean to have an impact so the game wont advise on what happens for picking a choice(outside as for when sharing or not is involved), if you pay attention to the dialog you'll know where it goes.

(+6)

Personally I think it should play the who wants to be a millionaire music every time you have to make an important choice 

 

"I am going to go 2. Slut Route... Yes that is my final answer"