I had a lot of fun playing it. The wave-based format was very straightforward, and I liked the roguelike elements added to it.
I reached Stage 4, but the gameplay felt a little repetitive by then, so I ended up stopping before Stage 5—my apologies! I didn't know there were only 5 stages. Adding more variation—such as enemies shooting projectiles or letting players reflect attacks—might make the gameplay feel more dynamic.
Additionally, maxing out upgrades to Level 10 made the game almost too easy unless you happen to take hit.
Also, I noticed two potential bugs:
- In the first WAVE after moving to a "NEXT STAGE," character upgrades seem to revert to their initial values. I noticed this because after clearing WAVE 1, the upgrades were restored.
- On the STAGE CLEAR screen, left and right clicks remain responsive. While left-click is fine, right-clicking accidentally consumes pumpkins, which are valuable weapons in the game.
I thought the theme was very interesting. Great work on the project!

after I clicked next stage button, this screen is HP100.initial status.

its candy shop.. I can click LMB or RMB...