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Cursed Cannon's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Scope - Was the game focused on one tiny idea? | #5 | 3.464 | 4.000 |
| Core Loop – Is the core loop fun/enjoyable? | #6 | 2.021 | 2.333 |
| Polish – Did the slice feel like a finished game? | #6 | 2.887 | 3.333 |
| Overall | #6 | 2.598 | 3.000 |
| Theme - How well did it incorporate the jam theme? | #7 | 2.021 | 2.333 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was a newer concept; I think with some better controls, this game could be really fun. Great job!
Thank you! Really appreciate you taking the time to play! Out of curiosity, was it the aiming speed, rotation, or the curse control flips that felt tricky? I’d love to polish it up post-jam!
I really like this idea, maybe if you combined some sort of roguelike mechanics into the game, that would make it well rounded as a great game. I wished I could have used my mouse as the aim, but I understand with the curses and the way it is set up, the keyboard controls were necessary. Well done on the polish, felt smooth from start to finish. Happy Game Deving!
Thanks a ton! Glad you enjoyed the smooth feel! Adding roguelike elements is a brilliant idea for expanding the game past the jam. Appreciate the feedback on controls as well - definitely something I'll refine. Thanks for playing!