Regarding game design, I like that you were able to incorporate two different pickups, one that you can carry many of, and another you can carry only one of. For me, the music had more of a dark scifi vibe rather than the light, foresty vibe which the art style suggests. To achieve a foresty vibe, I would avoid long synth pads and opt instead for active string/flute melodies, arpeggiating guitar, and bouncy percussion! This was a cute game with an art style that was quite beautiful, especially with those parallax backgrounds! Congratulations to the team!