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BAD SECRET: CURSED | GameDev Insiders - Spooky Jam's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme - How well did it incorporate the jam theme? | #5 | 2.500 | 2.500 |
| Core Loop – Is the core loop fun/enjoyable? | #7 | 1.750 | 1.750 |
| Polish – Did the slice feel like a finished game? | #7 | 2.000 | 2.000 |
| Scope - Was the game focused on one tiny idea? | #7 | 3.000 | 3.000 |
| Overall | #7 | 2.312 | 2.312 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great job, especially if you really built all of this in just 15 hours! You nailed the theme - the game is so cursed I couldn't even find the exit! Just kidding, but the atmosphere, the radio, the enemy, and everything else really fit the vibe. If you plan on polishing it and adding new content, this could turn into a genuinely awesome horror game!
Cool Game! I didn't finish it because the head sway was a little much while walking, but it had some cool aspects and definitely conveyed creepy vibes.
Games where the enemy follows me when I am not looking always has me paranoid! The idea is there, unfortunately it requires some polish to make it stand out, like I could not find the exit after it states to escape. I walked around for 15 minutes to see if I could see anything, but nothing. Also I walked into the enemy and it disappeared and reappeared and did not move. Hope to see this game after you polished it up a bit more. Happy Game Deving!
Generally... I was making an enemy that moves when you're not looking at it, and I already made a lot of mistakes, but I joined the jam 15 hours before the end, so I couldn't do everything I wanted to do...
That is a shame, but if that is what you did in 15 hours, I want to see what you can do with the full 3 days next time!