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Hi Nelson, I saw you're looking for gameplay programmers for your 2D fantasy RPG, and the turn-based combat system sounds like a fun thing to build from the ground up. I'm a gameplay programmer working in Godot and Unity, and I led a six-person Godot team. I run ThirdAngle (hence the account) and also take programming contracts. Is this a paid role, and which engine are you planning to use? If it sounds like a fit, feel free to reach out.


Add me on Discord: edouard_m. More at https://edouardmurat.com/

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Hi Thanks for reply me.

I’d like to clarify a few points regarding the game engine. I don’t really plan on using a standard game engine. I’m currently developing my own editor, which will eventually evolve into a custom game engine. However, I can’t rely solely on my editor to handle the project’s needs at this stage. So, naturally, I’ll be using external tools ; specifically Tiled for map management. I might consider switching to Unreal Engine if the need arises.

Of course, this is an unpaid collaboration proposal. It’s not that I fail to recognize the value of potential partners, but simply because I have absolutely no investors or funding for this project. That said, if the project eventually generates revenue, everyone will receive their share.

I hope this answers your questions.

Thanks again!

Nelson :)