Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ThirdAngle

15
Posts
5
Topics
5
Followers
A member registered 27 days ago · View creator page →

Creator of

Recent community posts

Hi, I'm Eddy, a Godot developer. Saw you're looking for a generalist artist to join your team for your next project after the game jam, pixel art animation work sounds like a great addition. Is the role paid, and is it being built in Godot? If both, you're welcome to post it on godothire, a free Godot job board, it only takes a minute. https://godothire.com/

Hi, I'm Eddy, a Godot developer. Saw your post looking for a developer to collaborate on Good Son, the concept sounds genuinely unsettling in a good way. Couple quick questions: is this a paid role, and are you building it in Godot? If both, there's a free board for Godot jobs called godothire you're welcome to post it on. https://godothire.com/

Hi, I'm Eddy, a Godot developer. Saw your post looking for developers and 3D artists for your dinosaur-hunting FPS idea, fun concept. Is this a paid role, and do you have an engine picked out yet? If it ends up being Godot and paid, there's a free job board called godothire you're welcome to post it on. https://godothire.com/

Hi, I'm Eddy, a Godot developer. Saw your paid post looking for an artist to do background pictures for AIdventure, sounds like a neat use case. Are you building the game in Godot? If so, there's a free job board for Godot gigs called godothire, and posting there takes about a minute. https://godothire.com/

Hi, 

I'm a Godot Dev with 20+ years of experience in programming. I'm interested and you can check my portfolio at www.edouardmurat.com

Also my discord: edouard_m

Hey, I'm Eddy, a Godot developer. Saw your post looking for UI, VFX, and music help on your puzzle/mystery game after the jam - the concept sounds great. Didn't see whether this is a paid role or what engine you're using - if it ends up being paid and built in Godot, there's a free board for Godot jobs called godothire, takes about a minute to post. Good luck with the project either way! https://godothire.com/

Hi, I'm Eddy, a Godot developer. Saw your post looking for a key art artist for Fractured Mind - the purple/blue/turquoise horror direction sounds striking. If the game's built in Godot, there's a free board for Godot jobs called godothire - takes about a minute to post and could get this in front of more Godot-specific artists. Good luck finding your artist! https://godothire.com/

(2 edits)

Just published the fourth pack in my isometric school series: a cafeteria.

51 sprites, 32 distinct objects, all transparent 64x64 PNGs on a 2:1 dimetric grid, bottom-anchored so they drop straight onto a 64x32 isometric tilemap. A serving line, kitchen range, reach-in fridge, dishwasher station, tray return rack, vending machine, a self-serve salad bar, plus tray, condiment and cleanup props, in three size tiers so a napkin dispenser isn't the size of a fridge.

The room set is one seamless floor tile plus wall pieces in both facings with end caps: a serving hatch, a menu board, a nutrition poster, and a high window. Every wall fixture also ships as a transparent overlay, so you can drop it onto a plain wall on your own layer, or use the pre-composed piece if your engine doesn't do layers.

It mixes with my Classroom, Science Lab, and Gym packs: same grid, same scale, same palette, no object repeated across any of them

$4.99: https://thirdangle.itch.io/cafeteria-pack

Comments and object requests are open. Requests genuinely feed the next pack.


Hey Ben, saw your post about the 2D isometric artist and animator role for your zombie strategy game, sounds like a fun project to get in on early. I'm Eddy, I run a small Godot-specific job board called godothire. Posting the role there is free and takes about a minute, might help you reach more Godot-focused artists while you're still in the paid phase. Thought I'd flag it in case it's useful. https://godothire.com/



Just published the third pack in my isometric school series: a gym.

50 sprites, 28 distinct objects, all transparent 64x64 PNGs on a 2:1 dimetric grid, bottom-anchored so they drop straight onto a 64x32 isometric tilemap. Bleachers, a vaulting box, pommel horse, balance beam, dodgeball and medicine ball racks, lockers, a trophy case, a scoreboard, and the small PE gear (jump ropes, cones, a stopwatch), in three size tiers so a cone isn't the size of a vaulting box.

The room set is two floor tiles (plain maple and a painted court-line variant) plus wall pieces in both facings with end caps: a basketball hoop, wall bars, pennant banners, and double doors. Every wall fixture also ships as a transparent overlay, so you can drop it onto a plain wall on your own layer, or use the pre-composed piece if your engine doesn't do layers.

It mixes with my Classroom and Science Lab packs (and soon a Cafeteria pack): same grid, same scale, same palette, no object repeated across any of them.

$4.99: https://thirdangle.itch.io/gym-pack

Free 6-object starter, if you want to test the grid first: https://thirdangle.itch.io/gym-starter

Comments and object requests are open. Requests genuinely feed the next pack.

Just put up a bundle page for the isometric school series: the Classroom Pack and Science Lab Pack together in one download.

117 sprites, 68 distinct objects, plus both room-building sets, all on the same 2:1 dimetric grid, the same scale and the same palette, so the two packs join into one school rather than two mismatched rooms.

Bought separately the two packs are $9.98; in the bundle it's $7.99, and that price is temporary. Cafeteria and Gym are next in the series, and once either one ships, its files get added to this same page at no extra cost to whoever already bought it, but the price goes up for new buyers at that point. So this is genuinely the cheapest way in, not an introductory discount that quietly disappears.

$7.99: https://thirdangle.itch.io/school-bundle

Comments and object requests are open, and requests do feed the next two packs.


Just published the second pack in my isometric school series: a science lab.

36 distinct objects and a full room-building set, all 64x64 transparent PNGs on
a 2:1 dimetric grid, bottom-anchored so they drop straight onto a 64x32
isometric tilemap. Benches, cabinets, glassware, an autoclave, a rotary
evaporator, a distillation rig, safety gear, specimen models, and bench props,
in three size tiers so a beaker is not the size of a bench.

The room set is two seamless floor tiles plus wall pieces in both facings with
end caps, a door and a window. Every wall fixture also ships as a transparent
overlay, so you can drop it onto a plain wall on your own layer, or use the
pre-composed piece if your engine does not do layers.

It mixes with my Classroom Pack: same grid, same scale, same palette, and no
object appears in both.

$4.99: https://thirdangle.itch.io/science-lab-pack
Free 6-object starter, if you want to test the grid first: https://thirdangle.itch.io/science-lab-starter

Comments and object requests are open. Requests genuinely feed the next pack,
which is a cafeteria and a gym.

Just published a free slice of my isometric classroom asset pack: student desk + chair in all 4 facings, plus wall/door/floor pieces to actually build a room. 64x64 transparent PNGs on a shared 2:1 grid, commercial use OK, no attribution required.


There's also a paid 32-object version — lockers, teacher's desk, aquarium, etc. — linked on the download page if you want more.

https://thirdangle.itch.io/classroom-starter