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ThirdAngle

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A member registered 72 days ago · View creator page →

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Hi! I'm Eddy, a gameplay programmer working in Godot and Unity, and I led a six-person Godot team. You mentioned looking for people in any field including programming, so I'd be glad to help on the code side; is this a paid project, and which engine are you planning to use? I run ThirdAngle, and I also take programming contracts. Feel free to reach out if that sounds useful.


Add me on Discord: edouard_m. More at https://edouardmurat.com/

Hi! I'm Eddy, a gameplay programmer working in Godot and Unity, and I led a six-person Godot team. Building a game end to end for your storefront sounds like a good fit; which engine would you want the game made in? I run ThirdAngle and also take programming contracts, so feel free to reach out if you'd like to talk it over.


Add me on Discord: edouard_m. More at https://edouardmurat.com/

Hi Cale, I saw you're looking for a programmer for your point-and-click story game. I'm a gameplay programmer working in Godot and Unity, and I led a six-person Godot team, so NPC dialogue, interactable backgrounds, quick-time events and per-job minigames are all right in my wheelhouse. Is this a paid role, and which engine are you planning to use? I run ThirdAngle and also take programming contracts. Feel free to reach out if you'd like to talk it through.


Add me on Discord: edouard_m. More at https://edouardmurat.com/

Hi, I'm Eddy, a gameplay programmer working in Godot and Unity; I led a six-person Godot team. Your Steam sim/action game sounds like a fun one to build on, and I'd be glad to talk about the Unity programmer role. Is this a paid position? I run ThirdAngle, which is why this reply comes from that account, and I also take programming contracts. Feel free to reach out if it sounds like a fit.


Add me on Discord: edouard_m. More at https://edouardmurat.com/

Hi Nelson, I saw you're looking for gameplay programmers for your 2D fantasy RPG, and the turn-based combat system sounds like a fun thing to build from the ground up. I'm a gameplay programmer working in Godot and Unity, and I led a six-person Godot team. I run ThirdAngle (hence the account) and also take programming contracts. Is this a paid role, and which engine are you planning to use? If it sounds like a fit, feel free to reach out.


Add me on Discord: edouard_m. More at https://edouardmurat.com/

Hey, I'm Eddy, a gameplay programmer working in Godot and Unity who led a six-person Godot team. This tactical roguelite sounds like a fun project to help build out, is it paid and what engine are you building it in? I also run ThirdAngle, making isometric pixel-art asset packs, and take on programming contracts alongside that. Feel free to reach out if that sounds useful.


Add me on Discord: edouard_m. More at https://edouardmurat.com/

Hi, I'm Eddy, a gameplay programmer working in Godot and Unity who led a six-person Godot team. Your 2D gameplay programmer role for the tactical RPG combat loop in Unity (URP 2D, C#) is right up my alley. I also run ThirdAngle, an isometric pixel-art asset pack store, alongside taking on programming contracts like this one. Feel free to reach out if you'd like to talk details.


Add me on Discord: edouard_m. More at https://edouardmurat.com/

Thanks for the suggestion! A standing retriever and a cat out of its carrier would round out the waiting room nicely. I'll look at adding them in a future update to the pack, in the same 64x64 format.

https://thirdangle.itch.io/vet-clinic-pack

24 isometric objects for a modern veterinary clinic, plus a full room-building set (2 floor tiles, 5 wall pieces in both facings, end caps). 46 sprites total, 64x64 transparent PNGs, 2:1 isometric, bottom-anchored to a 64x32 grid.

A reception desk with pet food retail, exam and treatment tables, a V-top surgery table and X-ray table, an ICU oxygen kennel, a stainless kennel bank and cat boarding condo, a grooming tub and table, an underwater dog treadmill, a pharmacy cabinet, a walk-on pet scale, a rabbit hutch, a reptile terrarium and a bird cage, plus the patients: a golden retriever, a cat in its carrier, a parrot, a rabbit and a lizard. Walls come with a clinic window, a leash hook rack, a medicine cabinet and an X-ray lightbox. No lettering anywhere.

Every object is sized from its real dimensions in metres, on the same grid and scale as the ten earlier ThirdAngle packs, so it drops into scenes built from any of them.

$4.99. Free 6-object taster: https://thirdangle.itch.io/vet-clinic-starter

https://thirdangle.itch.io/prison-pack

28 isometric objects for a modern prison, plus a full room-building set (2 floor tiles, 5 wall pieces in both facings, end caps). 50 sprites total, 64x64 transparent PNGs, 2:1 isometric, bottom-anchored to a 64x32 grid.

Cell bunks with footlockers, steel toilet-sinks and wall desks, an intake desk and booking counter, a fingerprint kiosk, a walk-through metal detector and X-ray baggage scanner, visitation booths, mess hall and dayroom tables, a phone bank, laundry, a yard gym with a weight bench and punching bag, a riot shield rack and a K9 crate. Walls come with cell bars, a barred window, a caged TV and a caged light. No lettering anywhere.

Every object is sized from its real dimensions in metres, on the same grid and scale as the nine earlier ThirdAngle packs, so it drops into scenes built from any of them.

$4.99. Free 9-object taster: https://thirdangle.itch.io/prison-starter

https://thirdangle.itch.io/casino-pack

Isometric casino floor built from the pack

29 isometric objects for a modern casino gaming floor, plus a full room-building set (2 floor tiles, 5 wall pieces in both facings, end caps). 43 sprites total, 64x64 transparent PNGs, 2:1 isometric, bottom-anchored to a 64x32 grid.

Roulette, blackjack, craps, baccarat and poker tables, a bank of slot machines, a high-limit slot, the cashier's cage, a prize wheel, an ATM, a bar counter and bar cart, a grand piano, a lobby fountain, a buffet counter and a VIP lounge corner. No lettering anywhere: cards, chips and reels use plain pips and icons.

Every object is sized from its real dimensions in metres, on the same grid and scale as the eight earlier ThirdAngle packs, so it drops into scenes built from any of them.

$4.99. Free 8-object taster: https://thirdangle.itch.io/casino-starter

https://thirdangle.itch.io/hospital-surgery-lab-pack


32 isometric objects for a hospital operating room and clinical pathology lab, plus a full room-building set (2 floor tiles, 4 wall fixtures in both facings, end caps). 54 sprites total, 64x64 transparent PNGs, 2:1 isometric, bottom-anchored to a 64x32 grid.


This is the second Hospital pack: the first one covered the ward, this one covers the OR and the lab. Both are sized from real-world metres through the same camera, so they combine in one room if you own both.


Operating table, anesthesia machine, dual-head boom light, back table cart, scrub-in trough sink, blood analyzer, tissue processor, microtome, incubator cabinet, specimen fridge, biohazard bin, blood draw chair, plus a shelf of small props (suture kits, specimen vials, chart binders, IV bags, gauze, surgical caps).


$4.99. Free 8-object taster: https://thirdangle.itch.io/hospital-surgery-lab-starter

The seventh ThirdAngle pack is out: a commercial restaurant kitchen, 32 objects across 46 sprites, plus the room set to build it in.


A pizza deck oven, flat-top griddle, deep fryer and salamander broiler on the cooking line, stainless prep tables, a three-compartment dish sink, speed rack, ice machine, stand mixer and stock pots. It shares grid and scale with the six earlier packs, same 2:1 projection, same size tiers, same anchor row, so it drops into scenes built from any of them.


https://thirdangle.itch.io/restaurant-kitchen-pack, $4.99.


Try before you buy: a free 8-object starter is at https://thirdangle.itch.io/restaurant-kitchen-starter

Hi, this sounds interesting. I'm a Godot/Unity game dev with 15+ years of programming.
You can check my portofolio and contact me on discord for arrangements.

Portfolio: www.edouardmurat.com

Discord: edouard_m

The sixth ThirdAngle pack is out: a 1950s American diner, 33 objects across 55 sprites, plus the room set to build it in.

A chrome counter with stools, a booth and counter seating pair, a classic jukebox, a soda fountain and malt mixer, a pastry display case, and a neon diner sign are all in there. It shares grid and scale with the five earlier packs, same 2:1 projection, same size tiers, same anchor row, so it drops into scenes built from any of them.

https://thirdangle.itch.io/restaurant-diner-pack, $4.99.

Try before you buy: a free 8-object starter (with a booth pair) is at https://thirdangle.itch.io/restaurant-diner-starter

Hi, That sounds lovely and I'm interested.
I'm a solo dev and my game is EdNoKa. There's a demo you can try on Steam, and it's registered for Next Fest. The full release is planned on December 17: https://store.steampowered.com/app/3256100/EdNoKa/
Hit me up on my discord if you're interested: edouard_m 

Hi RoDoCo Games! I came across your post looking for help with character skins, texturing, and rigging/animation for your Godot game. I'm Eddy, a Godot developer, and I run godothire, a free job board just for Godot projects. Since it's paid and built in Godot, posting your listing there takes about a minute and costs nothing, thought it might help you reach people who already know the engine. https://godothire.com/

The fifth ThirdAngle pack is out, and it's the first one outside the school series: an isometric hospital ward, 30 objects across 52 sprites, plus the room set to build it in.


A hero bed, an IV drip stand, a crash cart with a defibrillator on top, a wheelchair, a folding privacy screen, an infant incubator, and a curved nurse station counter are all in there. It shares grid and scale with the four school packs, same 2:1 projection, same size tiers, same anchor row, so it drops into scenes built from any of them.


https://thirdangle.itch.io/hospital-pack, $4.99.


Try before you buy: a free 13-sprite starter is at https://thirdangle.itch.io/hospital-starter



Hi, I'm Eddy, a Godot developer. I saw your post looking for a 2D animator (rigging or frame-by-frame) for your visual novel - if it's built in Godot, feel free to post it on godothire, a free Godot job board for paid roles like this. Takes about a minute. https://godothire.com/

Hi Sébastien, I'm Eddy, a Godot developer. I came across your post looking for a UI artist for Walking With the Wild. Is the project built in Godot, and is this a paid role? If so, you're welcome to post it on godothire, a free Godot job board - it takes about a minute. https://godothire.com/

Hi, I'm Eddy, a Godot developer. Saw you're looking for a generalist artist to join your team for your next project after the game jam, pixel art animation work sounds like a great addition. Is the role paid, and is it being built in Godot? If both, you're welcome to post it on godothire, a free Godot job board, it only takes a minute. https://godothire.com/

Hi, I'm Eddy, a Godot developer. Saw your post looking for developers and 3D artists for your dinosaur-hunting FPS idea, fun concept. Is this a paid role, and do you have an engine picked out yet? If it ends up being Godot and paid, there's a free job board called godothire you're welcome to post it on. https://godothire.com/

Hi, I'm Eddy, a Godot developer. Saw your paid post looking for an artist to do background pictures for AIdventure, sounds like a neat use case. Are you building the game in Godot? If so, there's a free job board for Godot gigs called godothire, and posting there takes about a minute. https://godothire.com/

Hi, 

I'm a Godot Dev with 20+ years of experience in programming. I'm interested and you can check my portfolio at www.edouardmurat.com

Also my discord: edouard_m

Hey, I'm Eddy, a Godot developer. Saw your post looking for UI, VFX, and music help on your puzzle/mystery game after the jam - the concept sounds great. Didn't see whether this is a paid role or what engine you're using - if it ends up being paid and built in Godot, there's a free board for Godot jobs called godothire, takes about a minute to post. Good luck with the project either way! https://godothire.com/

Hi, I'm Eddy, a Godot developer. Saw your post looking for a key art artist for Fractured Mind - the purple/blue/turquoise horror direction sounds striking. If the game's built in Godot, there's a free board for Godot jobs called godothire - takes about a minute to post and could get this in front of more Godot-specific artists. Good luck finding your artist! https://godothire.com/

(2 edits)

Just published the fourth pack in my isometric school series: a cafeteria.

51 sprites, 32 distinct objects, all transparent 64x64 PNGs on a 2:1 dimetric grid, bottom-anchored so they drop straight onto a 64x32 isometric tilemap. A serving line, kitchen range, reach-in fridge, dishwasher station, tray return rack, vending machine, a self-serve salad bar, plus tray, condiment and cleanup props, in three size tiers so a napkin dispenser isn't the size of a fridge.

The room set is one seamless floor tile plus wall pieces in both facings with end caps: a serving hatch, a menu board, a nutrition poster, and a high window. Every wall fixture also ships as a transparent overlay, so you can drop it onto a plain wall on your own layer, or use the pre-composed piece if your engine doesn't do layers.

It mixes with my Classroom, Science Lab, and Gym packs: same grid, same scale, same palette, no object repeated across any of them

$4.99: https://thirdangle.itch.io/cafeteria-pack

Comments and object requests are open. Requests genuinely feed the next pack.


Hey Ben, saw your post about the 2D isometric artist and animator role for your zombie strategy game, sounds like a fun project to get in on early. I'm Eddy, I run a small Godot-specific job board called godothire. Posting the role there is free and takes about a minute, might help you reach more Godot-focused artists while you're still in the paid phase. Thought I'd flag it in case it's useful. https://godothire.com/



Just published the third pack in my isometric school series: a gym.

50 sprites, 28 distinct objects, all transparent 64x64 PNGs on a 2:1 dimetric grid, bottom-anchored so they drop straight onto a 64x32 isometric tilemap. Bleachers, a vaulting box, pommel horse, balance beam, dodgeball and medicine ball racks, lockers, a trophy case, a scoreboard, and the small PE gear (jump ropes, cones, a stopwatch), in three size tiers so a cone isn't the size of a vaulting box.

The room set is two floor tiles (plain maple and a painted court-line variant) plus wall pieces in both facings with end caps: a basketball hoop, wall bars, pennant banners, and double doors. Every wall fixture also ships as a transparent overlay, so you can drop it onto a plain wall on your own layer, or use the pre-composed piece if your engine doesn't do layers.

It mixes with my Classroom and Science Lab packs (and soon a Cafeteria pack): same grid, same scale, same palette, no object repeated across any of them.

$4.99: https://thirdangle.itch.io/gym-pack

Free 6-object starter, if you want to test the grid first: https://thirdangle.itch.io/gym-starter

Comments and object requests are open. Requests genuinely feed the next pack.

Just put up a bundle page for the isometric school series: the Classroom Pack and Science Lab Pack together in one download.

117 sprites, 68 distinct objects, plus both room-building sets, all on the same 2:1 dimetric grid, the same scale and the same palette, so the two packs join into one school rather than two mismatched rooms.

Bought separately the two packs are $9.98; in the bundle it's $7.99, and that price is temporary. Cafeteria and Gym are next in the series, and once either one ships, its files get added to this same page at no extra cost to whoever already bought it, but the price goes up for new buyers at that point. So this is genuinely the cheapest way in, not an introductory discount that quietly disappears.

$7.99: https://thirdangle.itch.io/school-bundle

Comments and object requests are open, and requests do feed the next two packs.


Just published the second pack in my isometric school series: a science lab.

36 distinct objects and a full room-building set, all 64x64 transparent PNGs on
a 2:1 dimetric grid, bottom-anchored so they drop straight onto a 64x32
isometric tilemap. Benches, cabinets, glassware, an autoclave, a rotary
evaporator, a distillation rig, safety gear, specimen models, and bench props,
in three size tiers so a beaker is not the size of a bench.

The room set is two seamless floor tiles plus wall pieces in both facings with
end caps, a door and a window. Every wall fixture also ships as a transparent
overlay, so you can drop it onto a plain wall on your own layer, or use the
pre-composed piece if your engine does not do layers.

It mixes with my Classroom Pack: same grid, same scale, same palette, and no
object appears in both.

$4.99: https://thirdangle.itch.io/science-lab-pack
Free 6-object starter, if you want to test the grid first: https://thirdangle.itch.io/science-lab-starter

Comments and object requests are open. Requests genuinely feed the next pack,
which is a cafeteria and a gym.

Just published a free slice of my isometric classroom asset pack: student desk + chair in all 4 facings, plus wall/door/floor pieces to actually build a room. 64x64 transparent PNGs on a shared 2:1 grid, commercial use OK, no attribution required.


There's also a paid 32-object version — lockers, teacher's desk, aquarium, etc. — linked on the download page if you want more.

https://thirdangle.itch.io/classroom-starter