Thank you for the feedback! I agree with the aiming critique, I think we should've locked the mouse in some way or like you said given more space for pullback - was tricky to balance, as making the pullback range any closer/shorter made it much more difficult to control. As for the music, that was a conscious choice - I wanted the player to feel thrust into the timed section with a sense of urgency, and I thought that best done with some silence during the tutorial between the title screen and the action. Perhaps some ambience/wind sounds or something in that space would be better. That being said, I saw some people play the game and the title music didn't kick in properly, so if that happened to you, I can see it being more jarring than intended/thinking the game didn't have sound.
I appreciate the kind words! Thanks for taking the time to review :)