When I first launched this game, I was like "Damn, does this guy even know what games are!?". But I got into it eventually! It’s actually a pretty cool puzzle. It’s a shame that visually and aurally... well, there are just no visuals of audios, let’s be honest. Well, the visual emptiness actually suits the game, it looks very authentic. It’s also a shame that the first three levels can be beated in pretty much the same way. On the other hand, I couldn't beat the last two levels at all! Assembler isn't really my thing)
Also I found an interface bug where pressing Escape to unpause doesn't close the pause menu but reopens it, replays the animation. It’s actually strange to use the same button for both continuing the level and opening the pause menu.
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Thank you for the feedback! I realized during level creation that there was really only 2 ways to win, which kinda puts a limit to the style of puzzle that can be made. It's probably better as an interesting tool than a game. Either that, or I suck at level design, which could also be the case. Yes, I realize I do need audio, but I only realized that at midnight and I needed to submit it before Monday, so it fell off my scope :/ I'll see what I can do about that bug. I think it's probably an input ordering issue.