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Bladik17

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A member registered May 23, 2024 · View creator page →

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Thanks! Very unusual to find out, that someone still plays our 1-year old game)

Visuals and audio are so good, that I could buy this game on Steam. Gameplay is okay, but it's like too casual and repetetive. Running around the level is not very interesting, when you run out of stamina and there are no any threats (cars can run over you, but they don't really want to). The only two really interesting things in gameplay are damaged radio station (when map is broken) and helldivers-like mini-game, really liked it.

I really liked it. But it doesn't seem to have anything to do with this gamejam, idk. This author had already created very similar games prior to this competition.

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Game idea is good, but the actual gameplay is so bad it made me want to smash my keyboard, lol. Too many bugs. I can't even open pause menu properly. Even my browser says "wow, dude, there are some errors in Unity". The same about sounds: firstly I was like "hey, good sound design" and 1 minute later I wanted to smash my speakers with my head because of time-change sound, lmao. But I really like the silliness of the game, it is funny. Some art desisions are also very good. And I find it pretty innovative to combine Portal puzzles with time-change mechanic. And make the player to go through the obstacles while blinded is also a great idea, I’ve tried implementing something like that myself. But apart from that, the rest of the game is exactly that same level from Titanfall.

I didn't get what to do like at all. Is there any gameplay in this game?
Art and music are very good, though. Game reminds me of Hylics, very cool.

Best game I've played during this jam this far. Really liked it. Great art, great music, great idea. Gameplay is not perfect, though. Too slow and repetetive or something. And I find it strange, that I don't need to bring coffee to customers.

Yeah, it is really hard to call it a game. But I can certainly call it a very early prototype for a pretty interesting game. It’s a real shame you didn’t manage to get it into a playable state. But the music and style are still good, especially the music!

Art style is solid. It looks like it is not finished, though, but still amazing. Game concept is great, but it is not fully realized at this stage. It is not really clear what to do, due to long dialogues and a lack of interface markers: since the level is almost fully open from the very beginning, I didn't notice the mission marker and headed toward the game's final generators instead of the first one (since people usually move from left to right, not right to left, no?). The game also has some issues with optimization and sound effects. Even so, this is one of the best games I've seen in this gamejam so far.

Innovative as hell. Very awesome! But it’s a real shame that everything else in the game is just terrible. Still a very powerful prototype. In the hands of a good game designer, something truly fun could be born from this. I also liked the combination of 3D and 2D in the graphics, but the textures themselves are still abysmal.

When I first launched this game, I was like "Damn, does this guy even know what games are!?". But I got into it eventually! It’s actually a pretty cool puzzle. It’s a shame that visually and aurally... well, there are just no visuals of audios, let’s be honest. Well, the visual emptiness actually suits the game, it looks very authentic. It’s also a shame that the first three levels can be beated in pretty much the same way. On the other hand, I couldn't beat the last two levels at all! Assembler isn't really my thing)
Also I found an interface bug where pressing Escape to unpause doesn't close the pause menu but reopens it, replays the animation. It’s actually strange to use the same button for both continuing the level and opening the pause menu.

Thanks for the review! I find it very nice and helpful.

Yeah, i forgot to turn off the jammer between levels. Found it after "release" and was disappointed -_-
Looks like my game needs first-day patch)

The falling mechanic was meant to create tense situations when the player is forced to move with turned off vision. But I didn't manage to create levels that contained such things. Maybe will do it later, if I don't give up on the game.

I think you are right, btw. We should have delete some lines. But I still find dialogues in our game pretty funny. Not much, but still.

Yeah, we didn't find the time to polish dialogues. The game is short (3 levels only, lmao) and pretty goofy. So we needed something that will make it longer and more comedy.