Ah, that makes sense.
Even with the sound adjusted to be quieter, the mechanic of picking up pumpkins to reload felt a little overly complicated.
While the character art was well-crafted, as an action game, having more dynamic character movement could elevate the gameplay. For example, when jumping toward a ghost without an attack option, my character ended up being pulled upward (haha)—it left me wondering whether that particular movement felt right. Small details like that can make a big difference in the player experience.
The music set a great tone for the game. However, I noticed some UI alignment issues on screens such as the settings menu, so fixing those would definitely improve the polish.
I really enjoyed playing. Thank you!