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Team members
1
Software used
pygame i used pybag to make it for the web
Use of the limitation
nothing thats the limitation
Cookies eaten
3
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Comments
It's always good to see someone who also programs in pygame hahahaha. I recommend changing the dash to another key because if you need to dash to the right you have to press D and F, which is complicated. I think if you make it longer, it could be a great game! :D
thanks!
Funny game, you can feel the love in it!
I would definitely refine the level design a bit more, and the movement—while responsive—is a little fast (though that’s just my preference; it might be fine for you).
Good job!
thx
Cool Game
thanks
Sprite is neat, movement feels good! My advice is to look into some other platformers or some gamedesign break-downs to get an idea what else you can come up with. I fully agree with Halfbar comment, keep up the good work!
thanks very much!!
Simple platformer, but movement feels nice. Wall jumping without cooldown seems like interesting idea, continue work with it!
thanks
A simple platformer, the controls feel responsive and smooth, i only have a problem with trying to jump on one tile platforms since ur so fast that it can be kind of hard to do. Also being able to wall jump constantly is interesting, you can make levels around it while keeping those unintended level skips fun. Still a bit of audio would be nice. Also maybe try to implement the limitation? Still a fun game.
i am pleased with with this comment
This is a very simple game, and it looks like a project made by someone who's just getting into game development or learning how to use the framework.
Here are a few things I'd like to highlight:
If we look at this as a project by someone learning the Pygame framework, I think the result is commendable, especially given the short development time. As a standalone game, it might not fully achieve all the goals originally envisioned for it. However, as a learning project aimed at improving the developer's skills and gaining experience with the framework, I'm confident it was successful.
Overall, it's a very simple game that would need quite a few improvements to feel more complete and polished. Still, as a project intended to help its creator learn and develop their skills, I think it was a success.
Good job! =D
because really i am into game dev thank you
thank you very much appreciate it and your time i didn't know how to add sound i am still learning i also didn't have much time to search fofr sound effects can give me a website that have sound effect for the game?
The platforming feels snappy and clean! I wish there were more game to play and maybe some sound effects! Nice job!
thanks very much
Hi!
Gradually introducing new mechanics as players progress through the levels is something I just learned from your game! It kept me engaged all the way through. Thanks for sharing it!
Best!
thanks for supporting
i love that tiny art!
it is from https://brackeysgames.itch.io/brackeys-platformer-bundle (player) and the tilemap from https://kenney-assets.itch.io/pixel-platformer-farm-expansion thanks
Enjoyable platforming mechanics and good animations but could've been improved with a bit more levels or harder levels.
Overall a great game for a 3 day jam
thanks so much
I made it, all 4 levels :-) A bit too short but still good stuff.
I didn't even need the dash. Walljumping is all you need 😎
i know i tested that but i kept dash its a bit funny
good game me
thanks me
The knight jumping was kind of cute. very responsive controls
thanks i worked on the player controls so hard man
I found that if you hold A or D while wall jumping you can infinitely wall jump and float forever which was enjoyable :D
thanks for play testing i won't remove it if you guys want to
Great mechanics and controls, even taking into account that they are a controller guy. I love the knight's little sprite ❤️
thanks bro you are the first supporter
i saw the spanish