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(2 edits) (+1)

It was a fun game! Quite an unexpected setting for a Halloween jam, but it gave me a really nice nostalgic feel and reminded me of some old-school platformers. Nice work!


Ideas for improvement: play  a bit with layers, constrasts and depth. It was not always clear enough what is game layer, what is back, what is front, etc. E.g. currently it make me feel as the water is just a paper and the animal is paper behind it, and the animal inside the water. While  tree sharpness is not matching the player sharpness - so it feels as trees are just a part of background and not the part of interactable layer where you can jump.

(2 edits) (+1)

And having sound settings menu would be cool - elephant sounds were a bit loud. :) 

Thank you for your feedback. A sound/music setting option was on our to-do list but we ran out of time! 

Honestly it never crossed out mind to make it Halloween themed. We assumed October was just a coincidence as we don't live in a place that celebrates Halloween. So we focused on the idea of being unvited and settled on a monkey being misunderstood and rejected by animals until he finds his place with his friends.

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Got it, sure the game matches Uninvited theme - no questions here.
I was rather suprised it is not related to the Halloween because Halloween is literally in the name of the jam :)  It is like meta topic or whatever you call it. It is like Vegan 2026 Jam - but the game is about meat, Arcade 2026 Jam - but the game is souls like :D 

Yeah, it is not really part of our national holidays list as well, but it is just so popularized by western movies that it is hard to avoid association between Halloween word and all that elements. Again, good game,  nice work,  just shared my sincere surprise)