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I made a level for some of the bugs if you didn't understand (like 5,8) and about the first one I think it's because if the wanderer point is at upper floor, it will to to lower floor (like triggers do if they aren't linked together and this doesn't go to spawn position trigger and detention position or nav mesh blocker don't) go to the floor the player's skin is at

The levels name is "some bugs explained"

And for some reason, Baldi isn't in the room where he goes to the wander point trough the wrong way of one-way only swinging door and the conveyor belt would move him back, so it just loops I placed notebooks (the yctp ones) put Baldi with the yctp, it might because I answered all questions on the first notebook wrong

And also a suggestion if possible:being able to choose what event will never be in the school and will events still be in the school after hours

Also when I checked if the level is uploaded in level explorer there was 2 of my levels, same name, same description it says made by and then my in-game name in both (I didn't upload it twice, I only tried to fix the thing that Baldi wasn't in his room, but I didn't upload it after that attempt)

Vents: This isn’t a bug; it’s a mechanic. There was no point in checking whether or not they were connected, so it checks based on the corner vents instead.

Coin swinging door: Invisible collider that not disable after dropping coin. I will fix that.