Bug (android, game Ver 2.0): using pipe makes the egg teleport behind you
abaiyudno68
Recent community posts
I found some bugs in bossfight (chapter 5)
1) sometimes orbs don't appear

2) sometimes he doesn't go down 
I don't know how do I upload a video, but he just stays there, also when final phase starts he still just stays there
I got this on android , first one at easy difficulty , second on easy and cracked
About the second I think it's when you time getting hit and hitting him while you're [TITLE CARD]
Can you nerf hp loss on cracked difficulty , but egg doing jmp attacks more often and him being faster (just a little, to be able to survive 6 hits) and can you make, so when phase 2 starts the platforms that fall firstly shake a little as a warning, then they fall
And for some reason, at episode 3 I can't distract the egg with trowable egg when he sees me (in other episodes he GETS DISTRACTED by the egg, even if he SEES me and sometimes using pipe makes me die and a suggestion:remove rexcash loss from dying and leopoints loss when trying to collect fake storage device and when dying
Granny's house recreation (might be the biggest map, even bigger than stealthy +, but c2 might beat it and c3 beat c2 in size) coming 10/?/? (I think I'll finish it and complete to make sure its possible after my bday (around 9/11/2026 to finish building and day after to verify))
Also after c1, I'll be working on one of my other level (also in chapters)
Edit:I'm kinda sick, so it will be delayed
Some suggestions to the game (some of them might make the game cooler and revive the game):
1) build in cheats (I know you don't want to add any things from other games, like bbtud has it, but it would be very cool)
2) might be a bug but:being able to use wd on swinging door, locker, might even add it to vents (to their ends)
3) vendings machines for all items (might be easy, just edit what item it gives and some might request a golden coin, like apple might)
4) if there's a nav mesh blocker against characters, why not to add one against the player (because just adding 2 swinging doors that you can go through one side, but not the other one, then player can just use bsoda)
5)nametag that makes even Baldi believe that you are a school faculty (differently colored, just including that some people are colorblind)
6) bear traps (+ as an item)
8) match machine (I know there's a comment that asked it, but you said no, but can you make the balloons connected, like some alt objects
9):field trip (just camping, we can make corn mazes in editor and for barn we can use keys)
10) changing how far away camera is from building position (like I'm working on granny's house recreation, and because of some shortcuts I have to build some part of it from up to down, and because of it I can't see where I'm building at)
And last (for now):setting on what rules we can't break even outside
I made a level for some of the bugs if you didn't understand (like 5,8) and about the first one I think it's because if the wanderer point is at upper floor, it will to to lower floor (like triggers do if they aren't linked together and this doesn't go to spawn position trigger and detention position or nav mesh blocker don't) go to the floor the player's skin is at
The levels name is "some bugs explained"
And for some reason, Baldi isn't in the room where he goes to the wander point trough the wrong way of one-way only swinging door and the conveyor belt would move him back, so it just loops I placed notebooks (the yctp ones) put Baldi with the yctp, it might because I answered all questions on the first notebook wrong
And also a suggestion if possible:being able to choose what event will never be in the school and will events still be in the school after hours
Also when I checked if the level is uploaded in level explorer there was 2 of my levels, same name, same description it says made by and then my in-game name in both (I didn't upload it twice, I only tried to fix the thing that Baldi wasn't in his room, but I didn't upload it after that attempt)
Reporting all bugs I know:
1) any teleporting thing can teleport outside of the map even if the map doesn't have any wander points outside (I think its because it teleports to wander point and I goes down to the floor player's skin is at and triggers that aren't linked to objects or is not a nav mesh blocker or detention position do that too)
2) Baldi gets stuck going upstairs if there's 2 or more and player gets stuck going down
3) beans interacts with me when in invisible or if I have nametag
4) characters can go the wrong way trough the swinging door (the one that's one way is blocked, but the other one is not )(but we can't)
5) if a swinging door was locked with the thing you insert a quarter to open then the swinging door lock will swinging door lockn't on that door
6) characters can't went (are we the only engineer/imposter?)
8) vent will vent even when it's not connected to went exit (I meant if from where the went starts and where it goes there is a turn/exit in front of it, but it's not connected the went will take you there)
9) first prize doesn't break windows and doesn't make noise
This might be difficult , but can you add an opinion, where when building you can only see the floor the player is building at (like if there's some floors I can't see where I'm building and what am I building and sometimes I can't start with the lowest floor) and a bug report:if there's 2+ stairs at the same time Baldi can't go up and player gets stuck going down when reaching the second stairs and can you make so when you press delete on tile with minimap colors it becomes white
And what if I don't have one?
I'll be stuck with almost all being mouse 0 (+m1 and 2 and escape using 2 fingers for m1 and 3 for m2 and the back button for escape)?
Is there a way through the game files?
Edit:I managed to rebind them using joystick, so the rebinding thing should be allowed only if it detects a device to rebind buttons, or by pressing one on the device