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Hello! I want this jam to be my entry point into game development, and I'm looking to join a team to help them with pixel art.

I'm a huge fan of classic retro pixel games—classic Sonic games and Doom 1 & 2 are titles I never get tired of playing and listening to their soundtracks!

I don't really see myself at a level to give advice to anyone yet, but to work faster, I usually rely on the classic workflow (unless the art style calls for a specific approach):

1. Rough Sketch / Blocking: Getting the main shape on the canvas without worrying about mistakes.

2. Clean Lineart: Refining pixel lines and cleaning up double pixels.

3. Flat Colors: Filling in base colors with the bucket tool.

4. Details & Texturing: Adding small touches like cracks, moss, stubble, or spots.

5. Shading & Highlights: Giving the piece depth and a 3D feel.

I'd love to hear more about your roguelike game and help out if you need an artist!