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(+1)

This game is really impressive. It looks great, is very interesting to play, and the scope is much bigger than I expected—it's hard to believe this was made in a ~10-day jam.

The combat impact feels great, and the story guidance is the best I've seen across all the jams I've joined. It's very narrative-driven, and there wasn't a single moment where I had to stop and hesitate. The whole onboarding process, along with the UI and skill explanations, is right on point. It already feels like a very complete game in terms of the environments, sound effects, and controls.

I think the only small thing to improve is that the attack range is a bit too big, so I could just hold left-click and manage my distance without needing to aim my attacks. Also, when swinging at nothing, it sometimes still triggers the screen shake, which feels a little weird during combat.

Other than that, from the save system, settings, and overall level layout to the lighting, music, and story setup—everything is really well done. Congrats on making such an awesome work! 

Thank you very much for truly appreciating my game and for such a detailed review!

Yes, there are things that could have been improved, but I think it turned out well)