The mechanic of sneaking in among the monsters as a human was really exciting and thrilling. It would have been even better if the inventory system were more streamlined. Keep up the great work!
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Thanks, I see now.
That was a design decision - I even thought to make the inventory smaller to better justify the drop mechanics and to force players change cloths/take-drop items more often and face " damn, cant take new items, forgot to clean the inventory" moments :D
But sure if I want to move to broader audience it is important to make more tests with different people, collect opinions, see the average demand. If most players want bigger inventory - who am I to ojbect :D As devs of Dragonwilds showed - not all you design is a good thing, but the fact you change it quickly by listening to the player base make you a hero :)