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A jam submission

Astra's PlaythingView game page

Play as a tiny mortal and survive the onslaught of a Lovecraftian Goddess's attacks!
Submitted by TinyShyKris (@tinyshyguy), Kylie-GTS (@kyliegts) — 7 hours, 26 minutes before the deadline
Rated by 2 people so far
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Astra's Plaything's itch.io page

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Content Warnings
Size fetish, Foot fetish, Butt fetish, Mouthplay and vore Fetish, Growth fetish, and Femdom

Asset Credits
PSX Survival Horror Music
Ovani Sound
AudioHero

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Comments

(+1)

This game is amazing I need more.

Suggestion one more extra version for foot growth attack , and maybe a growth variant of the butt crush Example: instead of multiple butt crushes she expands to cover more of the arena.

(+1)

I am making a NSFW gaming review podcast and wanted to cover the size jam games in a special episode. May I review this in that episode? (I would link back to your game for others to play, along with all asset credits and any other links you would want traffic directed to, to help you in future projects)

Developer(+1)

Hey, we would be happy for you to include our game in the review podcast! We wouldn't mind! Please share the link when you post it. If you want, DM us to get any context from us. We'd be happy to share them with you if it helps your podcast.

Sweet, thank you very much. Excited to have your game in the episode. It will release on the 23rd to line up with Sizecon, so I'll make sure you can get the Link ASAP when it's posted.

Submitted(+1)

This was fun! Really nailed the feel of being a puny human beneath a giantess' throne/foot/ass. I like the general concept a lot too, and I didn't encounter any technical issues. 
I think my biggest problems with it might be the sprint meter being waaaaay too short, and simply not being sure if there's even a good ending or way to "win". So far, all I've accomplished is being squashed or eaten in various ways, which- is great, from a kinky perspective! But from a "game" perspective, it's a bit frustrating. 

If I'm able to win, it'd be cool to have a hint as to how I'd do so in-game. If I can't win, and only hope for the kinkiest ending, it'd also be great to know that! To be clear, it's all technically sound- nothing's broken, and I believe everything works as intended, I think the place I find a flaw in is the inability to actually succeed. A little bit more time and polish, and I think this could really shine, as the giantess bits are great, and I personally love how each size change gives the player more options for movement! Really cool, that. 

The ability to fight back, or dodge roll, or prove your worth- all things that would be neat to see in an expanded edition :) Really good first effort though, and it's again a real cool idea. 

Developer (1 edit)

Thank you! We are glad you enjoy the game! We wanted to add core Size Mechanics that we thought were fitting for the Size Jam's Theme. We took inspiration from H.P. Lovecraft work, which gave us creative options to play around with. 

It's designed to be challenging and feel like old-school Giantess games like "The Diminutive Experience". We did, however, ensure it was completable during our private playtest sessions. So, I wouldn't be surprised if it was frustrating, since this game involves trial and error. To clarify about the ending, there is an ending. You have to survive for 4 minutes. It's basically when the game music ends. After that, you can go back and play an endless mode and share how long you survived.

We didn't want to tell or hint too much. In theory, we assume that it would encourage you to go back to get a better run and come across the ending. We based the theory on our previous testers who played it. There is a difficulty scaler that does make it harder the longer you are in-game. 

We didn't have time to work on the Shrinking mechanics. There were supposed to be more elements to support the player experience, such as a bunker that protects you from Astra's attack. We had to make the hard decision to focus most of our time on Astra's gameplay. So if we plan to work on future updates, we will surely try to incorporate the stuff we missed. Honestly, a month to do this type of game is quite a lot of work to pull off, believe it or not. Especially if it's my first time learning about good enemy designs for boss phases and patterns using a Finite State Machine. XD

Thanks for the suggestions. It would have been cool to fight back or dodge roll, but our character, Kris, isn't much of a fighter or an athletic person; I'm afraid. XD

(+1)

I love this. The amount of work put in for a jam game is incredible!

(+1)

Absolute Cinema