This was super fun! As you can see in the screenshot, I somehow managed to grab 1st place!
My strategy was rotating water, fertilizer, fans, and rutabagas, then fine-tuning from there. Whenever micro-cracks appeared, I'd stop using GROW and repeat that cycle.
The artwork is fantastic—the pumpkin, characters, and overall world-building feel so cohesive and well-integrated. It's really well done!
If I had to suggest a few improvements:
- Adding more hazards besides just insects could be cool—maybe something like weather changes (though I might have missed it if it was already there!).
- There were around 6 stages, but it might actually work better if it were a bit shorter. If the core hook is "growth," finding the best way to make players feel that growth is key. For me, seeing the pumpkin literally get massive was the most charming part—heavy = huge is super easy to grasp.
- In that sense, dynamically changing the camera work could be awesome! Start zoomed-in from above while it's small, then as it grows, pull the camera back or shift angles to emphasize its size. Honestly, for the final stage, it could be ridiculously huge—so big that it doesn't even fit in the center of the frame! Pushing that visual scale to the absolute extreme would feel amazing.
Awesome game!
